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*Dungeons & Dragons
Yes, Inspiration
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<blockquote data-quote="CapnZapp" data-source="post: 6692892" data-attributes="member: 12731"><p>In this thread I want to discuss what alternate mechanical benefits Inspiration can provide.</p><p></p><p>My concern with Inspiration providing advantage is how this short-circuits an important part of D&D as a game: the hunt for advantage. I realize storytellers love the fact that Inspiration can replace minmaxing your character build and using optimal tactics, but to me, that is the very disadvantage I seek to fix. Put simply, I don't like how without Inspiration you need to work hard for advantage in certain crucial areas but with Inspiration all it takes is making an effort as a roleplayer and there you have your advantage, and even worse: that you now don't have any reason for that build and those tactics (you already have advantage, you gain nothing by getting it twice).</p><p></p><p>This does not mean I don't like to roleplay characters or discount the value of playing according to your character's personality.</p><p></p><p><strong>It only means I want a benefit from Inspiration that is separate from advantage.</strong> What suggestions do you have?</p><p></p><p>Let me give you a pair of examples of what I'm fishing for:</p><p></p><p>1) perhaps the simplest replacement would be granting you a +5 on your roll. </p><p>2) possibly a much too complicated replacement would be granting you a draw from something like the 4E-era collectible Fortune Cards </p><p></p><p>Zapp</p><p></p><p>PS. I'm not concerned here and now about the criticism for how you gain Inspiration and the deficiencies in the trait/flaw system used.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6692892, member: 12731"] In this thread I want to discuss what alternate mechanical benefits Inspiration can provide. My concern with Inspiration providing advantage is how this short-circuits an important part of D&D as a game: the hunt for advantage. I realize storytellers love the fact that Inspiration can replace minmaxing your character build and using optimal tactics, but to me, that is the very disadvantage I seek to fix. Put simply, I don't like how without Inspiration you need to work hard for advantage in certain crucial areas but with Inspiration all it takes is making an effort as a roleplayer and there you have your advantage, and even worse: that you now don't have any reason for that build and those tactics (you already have advantage, you gain nothing by getting it twice). This does not mean I don't like to roleplay characters or discount the value of playing according to your character's personality. [B]It only means I want a benefit from Inspiration that is separate from advantage.[/B] What suggestions do you have? Let me give you a pair of examples of what I'm fishing for: 1) perhaps the simplest replacement would be granting you a +5 on your roll. 2) possibly a much too complicated replacement would be granting you a draw from something like the 4E-era collectible Fortune Cards Zapp PS. I'm not concerned here and now about the criticism for how you gain Inspiration and the deficiencies in the trait/flaw system used. [/QUOTE]
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