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*Dungeons & Dragons
Yes, Inspiration
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<blockquote data-quote="CapnZapp" data-source="post: 6694894" data-attributes="member: 12731"><p>Yes, a single effect. Something to remember. </p><p></p><p>If my players later want more diverse options, great - this means I have won them over. </p><p></p><p>But I don't want to suggest a wall of text or do anything that makes it simpler to just say "let's not bother with Inspiration"...</p><p></p><p></p><p>That's too strong, for my minmaxing players at least. </p><p></p><p>If Inspiration is that strong, it would encourage players to only use it to nova difficult fights, rather than to think in a "use it or lose it" mentality. </p><p></p><p>The bonus from Inspiration needs to be desirable enough to not be forgotten about, but it also needs to be not so strong that it decides combats all of its own. </p><p></p><p></p><p>First off, thank you for your critical questions, Pukunui. They're great for making me critically evaluate my decisions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In my experience, the player that always chooses character builds with lots of movement (last time, his character had a Speed of 45) would gain most by Inspiration granting your full speed. I don't want that. I want a level playing field where the slow dwarf in plate mail enjoys the occasional buckling of swashes too!</p><p></p><p>There are two reasons for me choosing a flat bonus. </p><p></p><p>One, I personally dislike how a die roll can fall flat on its face (by you rolling a one). I much prefer it when you KNOW you're actually getting something out of your action points, inspirations or whatever. The game already has you roll a d20: more variability is not needed IMO.</p><p></p><p>Two, it would be too similar to Bardic Inspiration. Sure, if you don't have a Bard in your campaign, I guess you could replace the flat bonus with a +1d10. But I had a Bard in my last campaign, and so I want to think in "bard compatible ways".</p><p></p><p></p><p>Finally, perhaps I wasn't clear. It's *up to* 20 feet of extra movement. Nobody forces you to move at all. So it isn't like you *always* get extra movement...</p><p></p><p>That said, my players love movement. Last campaign, they got a magic item granting something similar to Misty Step. You could have thought they were fighting over a Sun Blade or a Wish-granting Genie... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6694894, member: 12731"] Yes, a single effect. Something to remember. If my players later want more diverse options, great - this means I have won them over. But I don't want to suggest a wall of text or do anything that makes it simpler to just say "let's not bother with Inspiration"... That's too strong, for my minmaxing players at least. If Inspiration is that strong, it would encourage players to only use it to nova difficult fights, rather than to think in a "use it or lose it" mentality. The bonus from Inspiration needs to be desirable enough to not be forgotten about, but it also needs to be not so strong that it decides combats all of its own. First off, thank you for your critical questions, Pukunui. They're great for making me critically evaluate my decisions! :) In my experience, the player that always chooses character builds with lots of movement (last time, his character had a Speed of 45) would gain most by Inspiration granting your full speed. I don't want that. I want a level playing field where the slow dwarf in plate mail enjoys the occasional buckling of swashes too! There are two reasons for me choosing a flat bonus. One, I personally dislike how a die roll can fall flat on its face (by you rolling a one). I much prefer it when you KNOW you're actually getting something out of your action points, inspirations or whatever. The game already has you roll a d20: more variability is not needed IMO. Two, it would be too similar to Bardic Inspiration. Sure, if you don't have a Bard in your campaign, I guess you could replace the flat bonus with a +1d10. But I had a Bard in my last campaign, and so I want to think in "bard compatible ways". Finally, perhaps I wasn't clear. It's *up to* 20 feet of extra movement. Nobody forces you to move at all. So it isn't like you *always* get extra movement... That said, my players love movement. Last campaign, they got a magic item granting something similar to Misty Step. You could have thought they were fighting over a Sun Blade or a Wish-granting Genie... :) [/QUOTE]
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