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Yes, No, Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 6717766" data-attributes="member: 996"><p>The Warlord Inspired (thus, 'Inspiring Word' as I already said) his allies to keep fighting when they would otherwise be unable to due to hp loss (which could represent wounds, blood loss, poisoning, lightning-like shocks, burns, hypothermia from cold-based attacks, psychic damage, failing morale, being mocked viciously by a bard, luck running out, and a host of other things, and which, as has already been established by the existence of Second Wind, overnight healing and HD in the standard game, need not require the specific mechanism of hp loss be magically reversed). </p><p></p><p>I hope that's an adequate capsule explanation. You can go back and read many threads on the subject, if you like, but we've already been warned about bringing up the same questions repeatedly in this thread, and this one has come up before. </p><p></p><p>That's the official explanation, a DM could rule otherwise, and a player could always imagine another one. But it seems adequate.</p><p>Part of your struggle may be with taking healing literally - a serious wound could take weeks to heal, obviously, Second Wind, HD, overnight 'healing,' and Warlord inspiration do not heal in that sense. Once you get past that misconception it's not hard to imagine, at all. Just basing it on Second Wind, as Remathilis suggests, for instance: Everyone could have such a 'well of Stamina,' but not have the Fighter's ability to draw on it without encouragement. The Warlord can provide that extraordinary encouragement, some of the time. </p><p></p><p>That idea also overlaps with the concept of HD. Thus the ideas up-thread about Warlords allowing their allies to spend HD in combat.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6717766, member: 996"] The Warlord Inspired (thus, 'Inspiring Word' as I already said) his allies to keep fighting when they would otherwise be unable to due to hp loss (which could represent wounds, blood loss, poisoning, lightning-like shocks, burns, hypothermia from cold-based attacks, psychic damage, failing morale, being mocked viciously by a bard, luck running out, and a host of other things, and which, as has already been established by the existence of Second Wind, overnight healing and HD in the standard game, need not require the specific mechanism of hp loss be magically reversed). I hope that's an adequate capsule explanation. You can go back and read many threads on the subject, if you like, but we've already been warned about bringing up the same questions repeatedly in this thread, and this one has come up before. That's the official explanation, a DM could rule otherwise, and a player could always imagine another one. But it seems adequate. Part of your struggle may be with taking healing literally - a serious wound could take weeks to heal, obviously, Second Wind, HD, overnight 'healing,' and Warlord inspiration do not heal in that sense. Once you get past that misconception it's not hard to imagine, at all. Just basing it on Second Wind, as Remathilis suggests, for instance: Everyone could have such a 'well of Stamina,' but not have the Fighter's ability to draw on it without encouragement. The Warlord can provide that extraordinary encouragement, some of the time. That idea also overlaps with the concept of HD. Thus the ideas up-thread about Warlords allowing their allies to spend HD in combat. [/QUOTE]
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