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<blockquote data-quote="pemerton" data-source="post: 6718692" data-attributes="member: 42582"><p>It's not just an RP thing, though. D&D - and especially 5e - is not a game of free descriptors, where you can just strike out one description (say "divine spells") and write in another description (say "rousing words") and nothing else changes.</p><p></p><p>Spells come with all sorts of mechanical baggage that has meaning in the gameworld - memorisation, casting times and components, the possibility of being disrupted, counterspelled, dispelled, anti-magiced etc.</p><p></p><p>I don't think anyone would ever suggest playing a wizard by building a fighter and then describing your armour as bracers of defence, your sword as a magical death-touch and your archery as a force missile. That sort of approach works in a free descriptor-style game like HeroWars/Quest, Fate or Marvel Heroic RP, but isn't really suitable for D&D (not even 4e, which is the closest D&D has come to the free descriptor style).</p><p></p><p>The same things goes for building a warlord out of spellcasting classes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6718692, member: 42582"] It's not just an RP thing, though. D&D - and especially 5e - is not a game of free descriptors, where you can just strike out one description (say "divine spells") and write in another description (say "rousing words") and nothing else changes. Spells come with all sorts of mechanical baggage that has meaning in the gameworld - memorisation, casting times and components, the possibility of being disrupted, counterspelled, dispelled, anti-magiced etc. I don't think anyone would ever suggest playing a wizard by building a fighter and then describing your armour as bracers of defence, your sword as a magical death-touch and your archery as a force missile. That sort of approach works in a free descriptor-style game like HeroWars/Quest, Fate or Marvel Heroic RP, but isn't really suitable for D&D (not even 4e, which is the closest D&D has come to the free descriptor style). The same things goes for building a warlord out of spellcasting classes. [/QUOTE]
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