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Yes, No, Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 6718697" data-attributes="member: 996"><p>Yep, and just because that's all he was talking about in that one post is no reason to jump to the conclusion that's all the Warlord could do. Allowing an ally to repeat a saving throw with a bonus to end a condition, for instance, was something Warlords could do that'd translate fairly neatly to 5e, even though save mechanics are somewhat different. Well, 5e classes are not supposed to be cookie-cutter copies of eachother, so that's not an entirely bad thing. By the same token, Clerics/Druids/Bards/Paladins don't grant actions to their allies, while the Warlord traditionally does. </p><p></p><p>The only function of (Greater) restoration that seems entirely problematic is reversing Petrification. Breaking a charm or curse for instance might well be possible by exhorting a sufficient act of will from the victim. You couldn't 'remove' blindness or deafness without magic (unless it was something that, like a disease or poison might run it's course at any time depending upon the health & resolve of the subject), but you might help the victim compensate for the disadvantages of them. </p><p></p><p>The function of a spell like Regeneration or Raise Dead OTOH, does seem entirely beyond the pale, though it might be unfair to imply that they're strictly necessary to be considered a functional support character, /at all/. Revivify, OTOH, with it's 1-min time limit isn't that much crazier than hp restoration.</p><p></p><p></p><p></p><p>That could be particularly appropriate for ally-affecting maneuvers that he must 'drill' his allies in, so that they're all able to benefit from them. Other players could decide whether they're up for such training, and with which maneuvers - so you might be able to Command the Strike for the Archer & Soldier in the party, execute a Pincer Maneuver with the Assassin (or coordinate the Soldier & Assassin without participating yourself), while the Wizard drills with you just enough for you to help him Disengage from melee on your turn. Lovers of bookkeeping could even have an optional system to track using downtime to drill different maneuvers with different allies - those who would rather keep it simple, the warlord just picks certain maneuvers to be available each day for use with any ally.</p><p></p><p>That's the kind of thing that could only be considered in a system as open as 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6718697, member: 996"] Yep, and just because that's all he was talking about in that one post is no reason to jump to the conclusion that's all the Warlord could do. Allowing an ally to repeat a saving throw with a bonus to end a condition, for instance, was something Warlords could do that'd translate fairly neatly to 5e, even though save mechanics are somewhat different. Well, 5e classes are not supposed to be cookie-cutter copies of eachother, so that's not an entirely bad thing. By the same token, Clerics/Druids/Bards/Paladins don't grant actions to their allies, while the Warlord traditionally does. The only function of (Greater) restoration that seems entirely problematic is reversing Petrification. Breaking a charm or curse for instance might well be possible by exhorting a sufficient act of will from the victim. You couldn't 'remove' blindness or deafness without magic (unless it was something that, like a disease or poison might run it's course at any time depending upon the health & resolve of the subject), but you might help the victim compensate for the disadvantages of them. The function of a spell like Regeneration or Raise Dead OTOH, does seem entirely beyond the pale, though it might be unfair to imply that they're strictly necessary to be considered a functional support character, /at all/. Revivify, OTOH, with it's 1-min time limit isn't that much crazier than hp restoration. That could be particularly appropriate for ally-affecting maneuvers that he must 'drill' his allies in, so that they're all able to benefit from them. Other players could decide whether they're up for such training, and with which maneuvers - so you might be able to Command the Strike for the Archer & Soldier in the party, execute a Pincer Maneuver with the Assassin (or coordinate the Soldier & Assassin without participating yourself), while the Wizard drills with you just enough for you to help him Disengage from melee on your turn. Lovers of bookkeeping could even have an optional system to track using downtime to drill different maneuvers with different allies - those who would rather keep it simple, the warlord just picks certain maneuvers to be available each day for use with any ally. That's the kind of thing that could only be considered in a system as open as 5e. [/QUOTE]
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