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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="GlassJaw" data-source="post: 7547037" data-attributes="member: 22103"><p>I am taking full responsibility that I am beating a dead horse. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I am in the camp that Fighters could use <em>something</em> else in the social or exploration category. I won't die on a hill for it but I see the need.</p><p></p><p>Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat.</p><p></p><p>I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else.</p><p></p><p>So while I was looking at the PHB this morning, I had a thought: what if the Champion's Remarkable Athlete and the Battle Master's Know Your Enemy were part of the base Fighter progression?</p><p></p><p>First of all, that Remarkable Athlete is the 7th level Champion ability is ridiculous. It feels like a bad feat, or at least combined with the Athlete feat. I could also see any of the martial classes having access to an ability like this.</p><p></p><p>Second, Know Your Enemy is extremely iconic for the warrior archetype. Sizing up your opponent has many references in movies, literature, etc. It's also something unique to the fighter from the other classes.</p><p></p><p>These would give the base fighter an additional option in both the social and exploration areas. </p><p></p><p>Neither of these abilities is a "balance" issue in my mind per se. They do give the fighter more trinkets and I know one of the goals of the fighter is simplicity so I guess that could be a thing. *shrugs*</p><p></p><p>Anyway, just sharing some quick thoughts!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7547037, member: 22103"] I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use [I]something[/I] else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. So while I was looking at the PHB this morning, I had a thought: what if the Champion's Remarkable Athlete and the Battle Master's Know Your Enemy were part of the base Fighter progression? First of all, that Remarkable Athlete is the 7th level Champion ability is ridiculous. It feels like a bad feat, or at least combined with the Athlete feat. I could also see any of the martial classes having access to an ability like this. Second, Know Your Enemy is extremely iconic for the warrior archetype. Sizing up your opponent has many references in movies, literature, etc. It's also something unique to the fighter from the other classes. These would give the base fighter an additional option in both the social and exploration areas. Neither of these abilities is a "balance" issue in my mind per se. They do give the fighter more trinkets and I know one of the goals of the fighter is simplicity so I guess that could be a thing. *shrugs* Anyway, just sharing some quick thoughts! [/QUOTE]
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yes, this again: Fighters need more non-combat options
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