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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="doctorbadwolf" data-source="post: 7547061" data-attributes="member: 6704184"><p>Some quick thoughts. </p><p></p><p>First, I agree that the Fighter could use a bit more. I have done things like giving Fighters a third skill, and it works okay, but it's not terribly interesting. I've thought about giving them Jack of All Trades, because I don't consider it necessary for Bards to feel unique and cool, but I'd still rather give them something that only Fighters get, because outside of combat, they get nothing that feels reasonably unique. I like 5e Fighters mechanically, but thematically...they aren't a class. They're a framework that class concepts get tacked onto. </p><p></p><p>I will say this, though. Your fighter gets more feats than anyone, and one of your extra feats is at level 6. You can afford to take out of combat feats like Linguist, Keen Mind, Athlete, Actor, etc. The fighter doesn't need to take all ASIs and combat feats to be effective. </p><p></p><p>I wouldn't take abilities from the subclasses, though, unless you're going to give something more specific to the subclass in exchange. </p><p></p><p>Lastly. A big part of the Fighter's out of combat identity is in the Subclasses, rather than the base class.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7547061, member: 6704184"] Some quick thoughts. First, I agree that the Fighter could use a bit more. I have done things like giving Fighters a third skill, and it works okay, but it's not terribly interesting. I've thought about giving them Jack of All Trades, because I don't consider it necessary for Bards to feel unique and cool, but I'd still rather give them something that only Fighters get, because outside of combat, they get nothing that feels reasonably unique. I like 5e Fighters mechanically, but thematically...they aren't a class. They're a framework that class concepts get tacked onto. I will say this, though. Your fighter gets more feats than anyone, and one of your extra feats is at level 6. You can afford to take out of combat feats like Linguist, Keen Mind, Athlete, Actor, etc. The fighter doesn't need to take all ASIs and combat feats to be effective. I wouldn't take abilities from the subclasses, though, unless you're going to give something more specific to the subclass in exchange. Lastly. A big part of the Fighter's out of combat identity is in the Subclasses, rather than the base class. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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