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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="77IM" data-source="post: 7547224" data-attributes="member: 12377"><p>Controversial opinion: the fighter should be a 3-skill class, like the ranger and bard. The fighter's skill list is practical and useful and mostly exploration-focused. A third skill won't erode anyone's niche -- the bard gets expertise and broader skill choice, while the ranger gets Natural Explorer and spellcasting and some other goodies. Plus, it makes sense that the fighter, whose utility comes from training of mundane abilities, would be able to pick up an additional skill.</p><p></p><p>I feel the same way about the barbarian (who has similar issues to the fighter in terms of "not that useful outside of combat") and to a lesser extent the monk and warlock (who have plenty of stuff to do outside of combat, but story-wise, it makes sense to me that they'd have more skills than clerics, wizards, paladins, etc.).</p></blockquote><p></p>
[QUOTE="77IM, post: 7547224, member: 12377"] Controversial opinion: the fighter should be a 3-skill class, like the ranger and bard. The fighter's skill list is practical and useful and mostly exploration-focused. A third skill won't erode anyone's niche -- the bard gets expertise and broader skill choice, while the ranger gets Natural Explorer and spellcasting and some other goodies. Plus, it makes sense that the fighter, whose utility comes from training of mundane abilities, would be able to pick up an additional skill. I feel the same way about the barbarian (who has similar issues to the fighter in terms of "not that useful outside of combat") and to a lesser extent the monk and warlock (who have plenty of stuff to do outside of combat, but story-wise, it makes sense to me that they'd have more skills than clerics, wizards, paladins, etc.). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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