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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="KenNYC" data-source="post: 7547242" data-attributes="member: 6791261"><p>This sounds like a role playing/DM issue to me. If you are role playing you can contribute literally anything to the story but that requires a DM coming up with a story that gives the characters room to breathe. If the DM has nothing for a character to do, the problem I think lies with the DM. Conversely, if you have a player who doesn't role play or show initiative in bringing his character to life, there is very little a DM can do to get you involved. </p><p></p><p>Years ago when I was DMing a regular campaign in 1e, it dawned on me the fighter was by the book the dullest class with the least to do outside of combat, so I compensated for that by making whoever was the plain old vanilla fighter my "leading man" in that I tried to make sure that if an evil temptress was going to seduce a member of the party she would target him, or if the local king summoned someone for a mission, it would be him. The other classes had stories just flowing from the class background, but the fighter needed a little dramatic help. </p><p></p><p></p><p>The answer here is not dice related. There is no stat or rule that can force a player to get involved, they will either jump into the action or they won't.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7547242, member: 6791261"] This sounds like a role playing/DM issue to me. If you are role playing you can contribute literally anything to the story but that requires a DM coming up with a story that gives the characters room to breathe. If the DM has nothing for a character to do, the problem I think lies with the DM. Conversely, if you have a player who doesn't role play or show initiative in bringing his character to life, there is very little a DM can do to get you involved. Years ago when I was DMing a regular campaign in 1e, it dawned on me the fighter was by the book the dullest class with the least to do outside of combat, so I compensated for that by making whoever was the plain old vanilla fighter my "leading man" in that I tried to make sure that if an evil temptress was going to seduce a member of the party she would target him, or if the local king summoned someone for a mission, it would be him. The other classes had stories just flowing from the class background, but the fighter needed a little dramatic help. The answer here is not dice related. There is no stat or rule that can force a player to get involved, they will either jump into the action or they won't. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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