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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7547252" data-attributes="member: 31506"><p>Then they should make a non-magical fighter type with good access to the social/exploration pillar and complex combat tactics on par with a magic user. I dunno, maybe call it a warlord. It's lame that the fighter is the designated button masher class and if you want something with player narrative control you essentially have to play a caster. What about all the kid brothers who just want to spam firebolt or heals? Do they not deserve a remedial class? Why is it the fighter that's always the training wheels chump?</p><p></p><p>Magic honestly does too much in D&D. If I had my way I'd drop all full casters down to NO trained skills (magic is hard and takes effort to learn) and add narrative skill powers for trained only skills, and high level maneuvers on par w spells. Even then non-casters would still be sub-par unless you let them make gather information rolls so well they are equal to scrying, speak w dead, mind reading, etc.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7547252, member: 31506"] Then they should make a non-magical fighter type with good access to the social/exploration pillar and complex combat tactics on par with a magic user. I dunno, maybe call it a warlord. It's lame that the fighter is the designated button masher class and if you want something with player narrative control you essentially have to play a caster. What about all the kid brothers who just want to spam firebolt or heals? Do they not deserve a remedial class? Why is it the fighter that's always the training wheels chump? Magic honestly does too much in D&D. If I had my way I'd drop all full casters down to NO trained skills (magic is hard and takes effort to learn) and add narrative skill powers for trained only skills, and high level maneuvers on par w spells. Even then non-casters would still be sub-par unless you let them make gather information rolls so well they are equal to scrying, speak w dead, mind reading, etc. [/QUOTE]
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Community
General Tabletop Discussion
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yes, this again: Fighters need more non-combat options
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