Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7547328" data-attributes="member: 22779"><p>I've long been on the bandwagon that fighters could use a little more loving. Not a huge amount. I don't find the "you get extra feats" argument all that compelling since those actually don't really come in until fairly late. I mean, by 8th level, sure, you've got 3 feats to everyone's 2, but, meh, after the first two choices, it's gravy anyway. Not generally something that's going to be character forming.</p><p></p><p>And the idea that I should be taking ritual caster so I can turn my fighter into Mr. Wizard does not solve it for me. I am playing a fighter specifically so that I'm NOT casting spells. If I wanted to cast spells, I'd play a ranger or paladin. 5e is high magic enough.</p><p></p><p>Honestly, I think if we took the battle master, and added a handful of out of combat maneuvers that could be powered by superiority dice, that would largely do the trick. Or, heck, make it simple. Battlemasters can add a superiority die to a skill check when out of combat. Poof, done. That would bring fighters well into the game for doing the other two pillars and leaves the Champions for those who don't want to deal with mechanical complexity.</p><p></p><p>I'm not sure why this has become such a contested issue though. Every time it gets brought up, people act like someone just said something nasty. It's not a big deal. Some people want a fighter that's got a bit more oomph out of combat. We're not judging how you play at all. Honest.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7547328, member: 22779"] I've long been on the bandwagon that fighters could use a little more loving. Not a huge amount. I don't find the "you get extra feats" argument all that compelling since those actually don't really come in until fairly late. I mean, by 8th level, sure, you've got 3 feats to everyone's 2, but, meh, after the first two choices, it's gravy anyway. Not generally something that's going to be character forming. And the idea that I should be taking ritual caster so I can turn my fighter into Mr. Wizard does not solve it for me. I am playing a fighter specifically so that I'm NOT casting spells. If I wanted to cast spells, I'd play a ranger or paladin. 5e is high magic enough. Honestly, I think if we took the battle master, and added a handful of out of combat maneuvers that could be powered by superiority dice, that would largely do the trick. Or, heck, make it simple. Battlemasters can add a superiority die to a skill check when out of combat. Poof, done. That would bring fighters well into the game for doing the other two pillars and leaves the Champions for those who don't want to deal with mechanical complexity. I'm not sure why this has become such a contested issue though. Every time it gets brought up, people act like someone just said something nasty. It's not a big deal. Some people want a fighter that's got a bit more oomph out of combat. We're not judging how you play at all. Honest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
Top