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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="CleverNickName" data-source="post: 7547367" data-attributes="member: 50987"><p>When I first started playing 5E, I rolled up a fighter...and this was my exact experience. Unless initiative had been rolled, my character was in the way. We already had a Face in the party to handle social interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except <em>fight.</em></p><p></p><p>Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So,</p><p></p><p>This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass.</p><p></p><p> [MENTION=22103]GlassJaw[/MENTION], I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. [MENTION=6799753]lowkey13[/MENTION]'s advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7547367, member: 50987"] When I first started playing 5E, I rolled up a fighter...and this was my exact experience. Unless initiative had been rolled, my character was in the way. We already had a Face in the party to handle social interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except [I]fight.[/I] Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. [MENTION=22103]GlassJaw[/MENTION], I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. [MENTION=6799753]lowkey13[/MENTION]'s advice was what I ended up going with back in the day, and I'm 100% satisfied with the result. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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