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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="CubicsRube" data-source="post: 7547372" data-attributes="member: 6848185"><p>It is a fairly simple yet incomplete port.</p><p></p><p>In shadow for example, people can have more than one background (profession). With such a proficiency system in place a fighter could gain an extra background to represent a more doverse array of skills. Maybe they were an acolyte in a temple for tyr, but they dropped out and became a pirate.</p><p></p><p>That way, they have a more rounded skill set to reflect their worldly knowledge.</p><p></p><p>The other viable option imo requires creating class features. This requires more work, but also a vision of what a fighter is. Are they a mercenary? A noble knight? A lone soldier? The fighting features of a fighter work in most themes of the class, but it's hard to create a social feature without giving the fighter a true identity.</p><p></p><p>Honestly d&d in general is sorely lacking compared to some other rpgs in the social department, so there's not much of a skeleton to work with.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7547372, member: 6848185"] It is a fairly simple yet incomplete port. In shadow for example, people can have more than one background (profession). With such a proficiency system in place a fighter could gain an extra background to represent a more doverse array of skills. Maybe they were an acolyte in a temple for tyr, but they dropped out and became a pirate. That way, they have a more rounded skill set to reflect their worldly knowledge. The other viable option imo requires creating class features. This requires more work, but also a vision of what a fighter is. Are they a mercenary? A noble knight? A lone soldier? The fighting features of a fighter work in most themes of the class, but it's hard to create a social feature without giving the fighter a true identity. Honestly d&d in general is sorely lacking compared to some other rpgs in the social department, so there's not much of a skeleton to work with. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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