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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="KenNYC" data-source="post: 7547422" data-attributes="member: 6791261"><p>If I am DMing it and the player playing the fighter gives an honest attempt at 1st person roleplaying, I will just say he successfully intimidated the NPC and roleplay back in 1st person. I just can't see that Luke Cage can't intimidate people, but Alfred The Butler can. I won't even let the dice mess up whatever the player is trying to run with from a roleplaying perspective and will just go along saying "yes" to everything the player does and see where he takes me. That's my improv background coming to the fore, to always say "yes, and..." because nothing can happen if you say no. So if the player playing the fighter wants to woo the princess I will roleplay it right back and see his romance, and up it by throwing in a father demanding he marry her. Then let's see what he does. I try to not roll any dice when I DM--or as little as possible, and as a player if after all my roleplaying the DM still insists I roll a die I just sort of look for a new DM. Dice should be used sparingly, when you honestly don't know what would or should happen. If you are playing a 12th level fighter I am not going to let some dumb roll of a 1 send your plans and story into some wacky, banana peel laden, yuck-fest.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7547422, member: 6791261"] If I am DMing it and the player playing the fighter gives an honest attempt at 1st person roleplaying, I will just say he successfully intimidated the NPC and roleplay back in 1st person. I just can't see that Luke Cage can't intimidate people, but Alfred The Butler can. I won't even let the dice mess up whatever the player is trying to run with from a roleplaying perspective and will just go along saying "yes" to everything the player does and see where he takes me. That's my improv background coming to the fore, to always say "yes, and..." because nothing can happen if you say no. So if the player playing the fighter wants to woo the princess I will roleplay it right back and see his romance, and up it by throwing in a father demanding he marry her. Then let's see what he does. I try to not roll any dice when I DM--or as little as possible, and as a player if after all my roleplaying the DM still insists I roll a die I just sort of look for a new DM. Dice should be used sparingly, when you honestly don't know what would or should happen. If you are playing a 12th level fighter I am not going to let some dumb roll of a 1 send your plans and story into some wacky, banana peel laden, yuck-fest. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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