Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7547631"><p>A forum poster wasn't persuaded to change his/her mind? Inconceivable.</p><p></p><p></p><p></p><p>I think you are missing the point. At least <em>my</em> point (and since my point is obviously the best one, it's a good place to start).</p><p></p><p>Skill checks simply don't need to be all that common (I first wrote "shouldn't be", but that's my preference not a fact) in social interaction and exploration. You can just play the game, describing what you do, and unless the DM thinks the outcome is in doubt, stuff just happens. Having a class ability that gives you a bonus on social skills, or to navigation in the wilderness, might come in handy now and then, but most of the time you can just cruise along based on players narrating what they do.</p><p></p><p>A good idea or plan should be 95% of the work. The last 5% can get resolved by dice rolling. So if one class is 20% better at rolling dice...<em>in some situations</em>...that makes then 1% better at the non-combat pillars, in those situations. Use whatever %'s you want, but you still end up with a relatively trivial difference. </p><p></p><p><em>Most</em> of it can be about your own creativity. That leaves a tiny bit reliant on mechanics. </p><p></p><p>My sense is that those who think the Fighter class is deficient think you need to make skill checks to have fun, and are rolling way too many dice.</p><p> </p><p></p><p></p><p>Yes, exactly. Players of every class can contribute to non-combat by having ideas that are good enough that the DM doesn't call for dice rolls to resolve uncertainty.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7547631"] A forum poster wasn't persuaded to change his/her mind? Inconceivable. I think you are missing the point. At least [I]my[/I] point (and since my point is obviously the best one, it's a good place to start). Skill checks simply don't need to be all that common (I first wrote "shouldn't be", but that's my preference not a fact) in social interaction and exploration. You can just play the game, describing what you do, and unless the DM thinks the outcome is in doubt, stuff just happens. Having a class ability that gives you a bonus on social skills, or to navigation in the wilderness, might come in handy now and then, but most of the time you can just cruise along based on players narrating what they do. A good idea or plan should be 95% of the work. The last 5% can get resolved by dice rolling. So if one class is 20% better at rolling dice...[I]in some situations[/I]...that makes then 1% better at the non-combat pillars, in those situations. Use whatever %'s you want, but you still end up with a relatively trivial difference. [I]Most[/I] of it can be about your own creativity. That leaves a tiny bit reliant on mechanics. My sense is that those who think the Fighter class is deficient think you need to make skill checks to have fun, and are rolling way too many dice. Yes, exactly. Players of every class can contribute to non-combat by having ideas that are good enough that the DM doesn't call for dice rolls to resolve uncertainty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
Top