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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Mistwell" data-source="post: 7547632" data-attributes="member: 2525"><p>Not every class gets a free feat at levels 6 and 14. In fact, only one class does - Fighter. So no, not all the arguments can be applied to every class. One glaring one cannot. Because it's an "ability that makes up for" not having an other built in role playing feature. And those feats can grant them additional skill proficiencies, expertise, special skill-based abilities, and a host of similar things exactly like a rogue gets (for example). </p><p></p><p></p><p></p><p>It is not higher than most campaigns last, it's directly in the pocket of where most campaigns last, and one of those is 6th level which almost every campaign includes. How is this not comparable? </p><p></p><p>As for levels 1 and 2, they get Action Surge at level 2, which includes taking two of ANY action in the time it takes all others to do just one action. That action can be exploration oriented, or role playing oriented, or involve almost any set of skill checks. Where others can climb 15-30 feat in 6 seconds, the fighter could climb 30-45 feat with an action surge. Where others can make either an active perception check or an active investigation check in 6 seconds, you can do both with an action surge. Where others can move 15 feet when sneaking, the fighter can move 30. When the DM says "You can make either a history or religion check to try and remember something quickly to help you persuade the priest you mean well" you can make BOTH checks with an action surge. Is it a chase scene? Well, only the Fighter can dash twice in the time it takes the target to dash once! When you blow a skill check in many time-sensitive situations, you're screwed...but not the Fighter! The Fighter can blow a skill check, spend an action surge, and try it again or try an alternative skill check in the same time others can only try one skill check!</p><p></p><p>It's certainy fair to say we didn't persuade you. But, it's not fair to say they don't get unique things which can help with out of combat challenges. They do.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7547632, member: 2525"] Not every class gets a free feat at levels 6 and 14. In fact, only one class does - Fighter. So no, not all the arguments can be applied to every class. One glaring one cannot. Because it's an "ability that makes up for" not having an other built in role playing feature. And those feats can grant them additional skill proficiencies, expertise, special skill-based abilities, and a host of similar things exactly like a rogue gets (for example). It is not higher than most campaigns last, it's directly in the pocket of where most campaigns last, and one of those is 6th level which almost every campaign includes. How is this not comparable? As for levels 1 and 2, they get Action Surge at level 2, which includes taking two of ANY action in the time it takes all others to do just one action. That action can be exploration oriented, or role playing oriented, or involve almost any set of skill checks. Where others can climb 15-30 feat in 6 seconds, the fighter could climb 30-45 feat with an action surge. Where others can make either an active perception check or an active investigation check in 6 seconds, you can do both with an action surge. Where others can move 15 feet when sneaking, the fighter can move 30. When the DM says "You can make either a history or religion check to try and remember something quickly to help you persuade the priest you mean well" you can make BOTH checks with an action surge. Is it a chase scene? Well, only the Fighter can dash twice in the time it takes the target to dash once! When you blow a skill check in many time-sensitive situations, you're screwed...but not the Fighter! The Fighter can blow a skill check, spend an action surge, and try it again or try an alternative skill check in the same time others can only try one skill check! It's certainy fair to say we didn't persuade you. But, it's not fair to say they don't get unique things which can help with out of combat challenges. They do. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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