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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Sacrosanct" data-source="post: 7547675" data-attributes="member: 15700"><p>Seriously you didn't read what I said. I didn't say, infer, or imply any of that. Look at my actual words that you quoted. Start with your assumption that "being more complex" means the same as "having nice things", which obviously isn't the same thing. And you can drop the whole "if players want this, they can't be bothered to be engaged or must have spurious motives." I mean, if you did read what I said, I <em>explicitly </em>called out how that attitude is flat out wrong so for you to bring it up again clearly shows you didn't read a single sentence of what you quoted.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7547675, member: 15700"] Seriously you didn't read what I said. I didn't say, infer, or imply any of that. Look at my actual words that you quoted. Start with your assumption that "being more complex" means the same as "having nice things", which obviously isn't the same thing. And you can drop the whole "if players want this, they can't be bothered to be engaged or must have spurious motives." I mean, if you did read what I said, I [I]explicitly [/I]called out how that attitude is flat out wrong so for you to bring it up again clearly shows you didn't read a single sentence of what you quoted. [/QUOTE]
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Community
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yes, this again: Fighters need more non-combat options
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