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General Tabletop Discussion
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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Hussar" data-source="post: 7547728" data-attributes="member: 22779"><p>I think I'm seeing the difference here. You see the fighter as having "enough" to contribute and that's good enough. I don't. I think the fighter is quite useless outside of combat. He's not in the same league as the rest of the group. Those two feats, even presuming they both get spent on non-combat feats, just aren't going to bring the fighter up to barely competent standard.</p><p></p><p>I dunno. Maybe it's what I've seen in play. We've had multiple fighters in every campaign, and not one has remained single classed. Or, rather, people took one class for their "role play" suite of stuff and then took fighter for the combat oomph. </p><p></p><p>I'm just rather tired of the fighter being the "also ran" class. But, hey, you're not seeing this in your games. That's great.</p><p></p><p>I AM.</p><p></p><p>I am seeing this in my games. </p><p></p><p>So, obviously, you don't need anything to fix the class. </p><p></p><p>I DO.</p><p></p><p>If you don't have problems with the class, that's great. That's wonderful. But, why is it that every time someone does have a problem with the class it becomes, "Well, you have these problems because you just don't know how to play properly". Is there some particular reason you can't let us have a mechanical fix?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7547728, member: 22779"] I think I'm seeing the difference here. You see the fighter as having "enough" to contribute and that's good enough. I don't. I think the fighter is quite useless outside of combat. He's not in the same league as the rest of the group. Those two feats, even presuming they both get spent on non-combat feats, just aren't going to bring the fighter up to barely competent standard. I dunno. Maybe it's what I've seen in play. We've had multiple fighters in every campaign, and not one has remained single classed. Or, rather, people took one class for their "role play" suite of stuff and then took fighter for the combat oomph. I'm just rather tired of the fighter being the "also ran" class. But, hey, you're not seeing this in your games. That's great. I AM. I am seeing this in my games. So, obviously, you don't need anything to fix the class. I DO. If you don't have problems with the class, that's great. That's wonderful. But, why is it that every time someone does have a problem with the class it becomes, "Well, you have these problems because you just don't know how to play properly". Is there some particular reason you can't let us have a mechanical fix? [/QUOTE]
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yes, this again: Fighters need more non-combat options
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