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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="doctorbadwolf" data-source="post: 7547737" data-attributes="member: 6704184"><p>I’m not sure I’m trying to prove anything with it, but fair enough. I’m pretty sure that if the fighter was a significant outlier, they’d have mentioned it though. It’d be weird not to. </p><p></p><p> What do you call it when the argument I’d have to have made for the straw man you’re accusing me of to exist, isn’t the one I made? </p><p>Anyway, every other class gets things that are <em>theirs</em> out of combat. Getting higher stats (by a fairly small margin. We’re talking +1 modifier increase to two stats, over the course of a dozen levels, beyond what other characters get. Nowhere close to the rogue’s expertise, and cunning action. </p><p></p><p>The most the fighter gets is Action Surge, which can be done <em>at most</em> once per “scene”. </p><p></p><p></p><p></p><p></p><p>It’s transparently just the prodigy feat. Even if you made sure to make it every single non combat feat in the game, it’s just what they already have, which is 2 extra feats, over a dozen levels. Any class should be getting something for every pillar beyond the base 2 skills before level 4, imo. Every other class does. </p><p></p><p>Now, if you took the skill feats from UA, and gave the fighter one of their choice on top of anything else they already get, minus the +1 stat, I’d support that. Obviously bug fix the ones that are weirdly balanced first. </p><p></p><p>Or just something like Jack of All Trades, like I’ve said, or a third skill at level 1. He’ll, a tool of their choice could work, with the stuff in xanathars that makes it easier for noobs and less improvisationally inclined players to see the use of tools.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7547737, member: 6704184"] I’m not sure I’m trying to prove anything with it, but fair enough. I’m pretty sure that if the fighter was a significant outlier, they’d have mentioned it though. It’d be weird not to. What do you call it when the argument I’d have to have made for the straw man you’re accusing me of to exist, isn’t the one I made? Anyway, every other class gets things that are [I]theirs[/I] out of combat. Getting higher stats (by a fairly small margin. We’re talking +1 modifier increase to two stats, over the course of a dozen levels, beyond what other characters get. Nowhere close to the rogue’s expertise, and cunning action. The most the fighter gets is Action Surge, which can be done [I]at most[/I] once per “scene”. It’s transparently just the prodigy feat. Even if you made sure to make it every single non combat feat in the game, it’s just what they already have, which is 2 extra feats, over a dozen levels. Any class should be getting something for every pillar beyond the base 2 skills before level 4, imo. Every other class does. Now, if you took the skill feats from UA, and gave the fighter one of their choice on top of anything else they already get, minus the +1 stat, I’d support that. Obviously bug fix the ones that are weirdly balanced first. Or just something like Jack of All Trades, like I’ve said, or a third skill at level 1. He’ll, a tool of their choice could work, with the stuff in xanathars that makes it easier for noobs and less improvisationally inclined players to see the use of tools. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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