Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 7548604" data-attributes="member: 6750235"><p>Interesting discussion and one in which I have argued in previous threads. I am in the "fighters work for me camp". </p><p></p><p>The suggestions in the OP seem minor and I don't see them having more than a perceptual difference while taking away from subclasses. Subclasses that add to different pillars would be more effective, IMO. That gets back to suggestions like the scout subclass.</p><p></p><p>As for the various argunents, I would argue that there is no need for a unique ability to contribute. Contribution is or is not regardless of how many characters might share the same or similar ability, although I agree with other posters that bonus ASI's/feats and action surge are non-combat options specific to fighters.</p><p></p><p>Action surge in particular matters because skill checks are often not needed do to circumstances or the take 20 option is available causing higher bonuses (that do not necessarily exist) to simply be excess. When the DC is 20 it doesn't normally matter if character A gets 20 and character B gets 22; both succeeded on tg DC 20 check for the same result. But when tine matters or the take 20 isn't feasable action surge can be critical. It's an ability for when the check matters or time matters.</p><p></p><p>My advice would be to build for other pillars and create a unique backstory. Identity is given by the players' concept designs and not necessarily the mechanics.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7548604, member: 6750235"] Interesting discussion and one in which I have argued in previous threads. I am in the "fighters work for me camp". The suggestions in the OP seem minor and I don't see them having more than a perceptual difference while taking away from subclasses. Subclasses that add to different pillars would be more effective, IMO. That gets back to suggestions like the scout subclass. As for the various argunents, I would argue that there is no need for a unique ability to contribute. Contribution is or is not regardless of how many characters might share the same or similar ability, although I agree with other posters that bonus ASI's/feats and action surge are non-combat options specific to fighters. Action surge in particular matters because skill checks are often not needed do to circumstances or the take 20 option is available causing higher bonuses (that do not necessarily exist) to simply be excess. When the DC is 20 it doesn't normally matter if character A gets 20 and character B gets 22; both succeeded on tg DC 20 check for the same result. But when tine matters or the take 20 isn't feasable action surge can be critical. It's an ability for when the check matters or time matters. My advice would be to build for other pillars and create a unique backstory. Identity is given by the players' concept designs and not necessarily the mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
Top