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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Quickleaf" data-source="post: 7548880" data-attributes="member: 20323"><p>While that's true, it's not the whole truth and overlooks the extent to which class features do reinforce identity.</p><p></p><p>A good example is the wizard's Spellbook feature. So wizards are on the look out for other Spellbooks, maybe friendly wizards make a habit of sharing one another's spellbooks, while rival wizards try to secure their spellbooks from rivals, etc. It implies this whole scholarly sub-culture which wizards are involved with or at least a lens through which to view the D&D world.</p><p></p><p>Another good example is the rogue's Thieves' Cant features. It implies rogues have a network of shady characters and a special means of innuendo to communicate among this sub-culture without the dominant culture understanding. It implies a roguish sub-culture and offers a lens through which to view the D&D world.</p><p></p><p>And so on for clerics selecting a god, Paladin Oaths, warlock's Otherworldly Patron, Sorcerous Origin, etc.</p><p></p><p>Of course a player can craft a PC with unique backstory without any mechanics to reinforce that concept, however a player who chooses to play any other class does have some mechanics to offer a lens & sub-culture, whereas a fighter PC is in the unique position of only having the backstory the player crafts. It has no lens & no sub-culture implied by any of its mechanics, and therefor less identity built into the class than every other class.</p><p></p><p>Whether or not this is an item of concern is a very subjective matter.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7548880, member: 20323"] While that's true, it's not the whole truth and overlooks the extent to which class features do reinforce identity. A good example is the wizard's Spellbook feature. So wizards are on the look out for other Spellbooks, maybe friendly wizards make a habit of sharing one another's spellbooks, while rival wizards try to secure their spellbooks from rivals, etc. It implies this whole scholarly sub-culture which wizards are involved with or at least a lens through which to view the D&D world. Another good example is the rogue's Thieves' Cant features. It implies rogues have a network of shady characters and a special means of innuendo to communicate among this sub-culture without the dominant culture understanding. It implies a roguish sub-culture and offers a lens through which to view the D&D world. And so on for clerics selecting a god, Paladin Oaths, warlock's Otherworldly Patron, Sorcerous Origin, etc. Of course a player can craft a PC with unique backstory without any mechanics to reinforce that concept, however a player who chooses to play any other class does have some mechanics to offer a lens & sub-culture, whereas a fighter PC is in the unique position of only having the backstory the player crafts. It has no lens & no sub-culture implied by any of its mechanics, and therefor less identity built into the class than every other class. Whether or not this is an item of concern is a very subjective matter. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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