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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Mistwell" data-source="post: 7549341" data-attributes="member: 2525"><p>I always assume there will never be errata for things like this, but there might be added features which can address some concerns without invalidating games which use the existing rules. With that in mind, I wonder if something could be done with the Downtime rules to allow fighters to gain some non combat abilities in a way which does not involve altering the core class?</p><p></p><p>For example, let's say you want to introduce a networking group oriented towards fighters, with emphasis on military, guards, knights, bounty hunters, gladiators, weapon trainers, and related types. They'd have their own short hand language, contacts, benefits of being a member of the network, etc.. This sort of thing seems to fit well in the existing downtime rules, particularly those found in Xanathar's Guide. The only addition is you're adding a requirement that you be a fighter to qualify for that downtime activity. Which doesn't seem like much of a leap to me, as there are existing downtime activities which are already oriented towards particular classes, like Pit Fighting, Scribing a Scroll, Religious Service, etc..</p><p></p><p>You could introduce a series of class-oriented downtime activities, and interesting out of combat benefits to them, without altering the core rules. You could even reduce the costs for fighter-oriented activities, and increase the benefits relative to some other activities, without too much complaint I suspect (provided you worded it well).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7549341, member: 2525"] I always assume there will never be errata for things like this, but there might be added features which can address some concerns without invalidating games which use the existing rules. With that in mind, I wonder if something could be done with the Downtime rules to allow fighters to gain some non combat abilities in a way which does not involve altering the core class? For example, let's say you want to introduce a networking group oriented towards fighters, with emphasis on military, guards, knights, bounty hunters, gladiators, weapon trainers, and related types. They'd have their own short hand language, contacts, benefits of being a member of the network, etc.. This sort of thing seems to fit well in the existing downtime rules, particularly those found in Xanathar's Guide. The only addition is you're adding a requirement that you be a fighter to qualify for that downtime activity. Which doesn't seem like much of a leap to me, as there are existing downtime activities which are already oriented towards particular classes, like Pit Fighting, Scribing a Scroll, Religious Service, etc.. You could introduce a series of class-oriented downtime activities, and interesting out of combat benefits to them, without altering the core rules. You could even reduce the costs for fighter-oriented activities, and increase the benefits relative to some other activities, without too much complaint I suspect (provided you worded it well). [/QUOTE]
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yes, this again: Fighters need more non-combat options
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