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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Rya.Reisender" data-source="post: 7549400" data-attributes="member: 6801585"><p>Still think this is very group-dependent.</p><p></p><p>If we look at it, there are two ways of handling persuasion. You let the player state what he does and decide on how well it was done if a roll is needed, if it is at advantage, a normal roll or even disadvantage. Or, you let the player roll and ask him to act it out well / bad depending on roll result.</p><p></p><p>But what's better is still pretty depending on your player. There could be a fighter that got 14 Cha just because his player sees him more as the talker. If I then never ask for rolls and just let people succeed based on how they role-play, he might feel he wasted his point in Cha (especially if he's not the good talker in real life). But there might also be a player who doesn't really care for mechanics and stats at all and just wants to roll play and he will probably prefer his good role-playing to be rewarded.</p><p></p><p>As a DM it might be a bit hard to tell what your players enjoy the most at times, so I'd advise any player to just talk to his DM if something hinders his enjoyment.</p><p></p><p>In this case, the player already did that, though from the OP it's not quite clear yet what the actual problem is. So the first thing I'd do is talk with that player and figure out why he thinks his fighter has nothing to do out-of-combat. I'd ask him how he sees his character. What should he be good at out-of-combat? Does he have an issue because of the bad skill modifiers or does he have an issue because the rules don't list fighter-specific actions you can do out-of-combat and he has a hard time making up ideas himself?</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7549400, member: 6801585"] Still think this is very group-dependent. If we look at it, there are two ways of handling persuasion. You let the player state what he does and decide on how well it was done if a roll is needed, if it is at advantage, a normal roll or even disadvantage. Or, you let the player roll and ask him to act it out well / bad depending on roll result. But what's better is still pretty depending on your player. There could be a fighter that got 14 Cha just because his player sees him more as the talker. If I then never ask for rolls and just let people succeed based on how they role-play, he might feel he wasted his point in Cha (especially if he's not the good talker in real life). But there might also be a player who doesn't really care for mechanics and stats at all and just wants to roll play and he will probably prefer his good role-playing to be rewarded. As a DM it might be a bit hard to tell what your players enjoy the most at times, so I'd advise any player to just talk to his DM if something hinders his enjoyment. In this case, the player already did that, though from the OP it's not quite clear yet what the actual problem is. So the first thing I'd do is talk with that player and figure out why he thinks his fighter has nothing to do out-of-combat. I'd ask him how he sees his character. What should he be good at out-of-combat? Does he have an issue because of the bad skill modifiers or does he have an issue because the rules don't list fighter-specific actions you can do out-of-combat and he has a hard time making up ideas himself? [/QUOTE]
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yes, this again: Fighters need more non-combat options
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