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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="The Crimson Binome" data-source="post: 7549742" data-attributes="member: 6775031"><p>I take offense at the accusation, as I hope you would. The quoted text clearly describes meta-gaming as using OOC knowledge for IC decisions, and that's not what I'm doing. </p><p></p><p>Our fundamental disagreement is over which specific information is considered in-character information, and which information is out-of-character information. At my table, the actions I describe are considered to be based on in-game knowledge, because it's assumed that the rules in the book reflect the rules of the game world; because the alternative would be unplayable. If the rules in the book <em>don't</em> reflect how that reality really works, then we have absolutely no idea how it <em>does</em> work, and we have <em>no</em> idea what our characters might believe.</p><p></p><p>As a very simple example, consider slitting someone's throat as a method of execution. In the real world, such an act has a very high likelihood of being lethal. In the game world, it's an automatic critical hit that deals ~10 damage, and is trivially survivable by almost anyone you would want to kill. So what does your character do, when they finally capture the traitor who murdered their family? Do you 1) slit their throat, and leave them to "bleed out", only for them to come back the next day for you to repeat the process? Or do you 2) acknowledge the truth about how the world really works, and do something that would actually kill them? Or do you 3) go through with it, under the expectation that the DM will conveniently house rule the move to be lethal regardless? </p><p></p><p>To my mind, only the second option could possibly be in-character. The first option is clearly at odds with the character's perception of their reality (why would they think that it should work, in the first place, if it almost never works in practice?), and the third one is a matter of DM discretion whose <em>only</em> support relies on out-of-character knowledge about how things work in some other world.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7549742, member: 6775031"] I take offense at the accusation, as I hope you would. The quoted text clearly describes meta-gaming as using OOC knowledge for IC decisions, and that's not what I'm doing. Our fundamental disagreement is over which specific information is considered in-character information, and which information is out-of-character information. At my table, the actions I describe are considered to be based on in-game knowledge, because it's assumed that the rules in the book reflect the rules of the game world; because the alternative would be unplayable. If the rules in the book [I]don't[/I] reflect how that reality really works, then we have absolutely no idea how it [I]does[/I] work, and we have [I]no[/I] idea what our characters might believe. As a very simple example, consider slitting someone's throat as a method of execution. In the real world, such an act has a very high likelihood of being lethal. In the game world, it's an automatic critical hit that deals ~10 damage, and is trivially survivable by almost anyone you would want to kill. So what does your character do, when they finally capture the traitor who murdered their family? Do you 1) slit their throat, and leave them to "bleed out", only for them to come back the next day for you to repeat the process? Or do you 2) acknowledge the truth about how the world really works, and do something that would actually kill them? Or do you 3) go through with it, under the expectation that the DM will conveniently house rule the move to be lethal regardless? To my mind, only the second option could possibly be in-character. The first option is clearly at odds with the character's perception of their reality (why would they think that it should work, in the first place, if it almost never works in practice?), and the third one is a matter of DM discretion whose [I]only[/I] support relies on out-of-character knowledge about how things work in some other world. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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