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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="The Crimson Binome" data-source="post: 7549752" data-attributes="member: 6775031"><p>If the rules of the game do not reflect the reality of the game world, then what good are they to us? Why even have a chart for what happens when you fall out of a tree, if someone falls out of a tree, and the DM arbitrarily decides that something happens which isn't even on the chart?</p><p></p><p>Something is seriously wrong if the outcome of an action depends on whether or not you decide to use the rules which exist to determine the outcome of that action. At that point, the deciding factor has nothing to do with the action itself, but on the <em>extremely</em> meta-game decision of <em>whether or not to apply the rules</em>. There is no path down that road which does not rely on extensive meta-gaming.</p><p>First of all, no, PCs do not follow distinctly different physical laws from NPCs. That was a mistake of 4E which (if there's any Good in this world) will never be repeated. The stat differences between any two characters, whether PC or NPC, all reflect real differences within the game world. NPCs gain their abilities in a manner which is comparable to PCs, differing only in the specifics between their situations and the abilities in question.</p><p></p><p>Second of all, it doesn't actually raise very many odd questions. Mostly, it just results in situations which are hard for some people to accept, because they aren't firmly rooted in the real world. For example, some people can (reliably and repeatably) survive falling a great distance. You might think that's weird, but it's not really <em>more</em> weird than dragons or giants or magical elves. It's internally consistent, which is the important thing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7549752, member: 6775031"] If the rules of the game do not reflect the reality of the game world, then what good are they to us? Why even have a chart for what happens when you fall out of a tree, if someone falls out of a tree, and the DM arbitrarily decides that something happens which isn't even on the chart? Something is seriously wrong if the outcome of an action depends on whether or not you decide to use the rules which exist to determine the outcome of that action. At that point, the deciding factor has nothing to do with the action itself, but on the [I]extremely[/I] meta-game decision of [I]whether or not to apply the rules[/I]. There is no path down that road which does not rely on extensive meta-gaming. First of all, no, PCs do not follow distinctly different physical laws from NPCs. That was a mistake of 4E which (if there's any Good in this world) will never be repeated. The stat differences between any two characters, whether PC or NPC, all reflect real differences within the game world. NPCs gain their abilities in a manner which is comparable to PCs, differing only in the specifics between their situations and the abilities in question. Second of all, it doesn't actually raise very many odd questions. Mostly, it just results in situations which are hard for some people to accept, because they aren't firmly rooted in the real world. For example, some people can (reliably and repeatably) survive falling a great distance. You might think that's weird, but it's not really [I]more[/I] weird than dragons or giants or magical elves. It's internally consistent, which is the important thing. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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