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General Tabletop Discussion
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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Maxperson" data-source="post: 7549754" data-attributes="member: 23751"><p>It is, though. The numbers and mechanics of conversing and charisma are pure OOC knowledge. The PCs have no way of seeing those things and passively picking it up. </p><p></p><p></p><p></p><p>You can't see the numbers of gravity, even though there are rules in our world for it. You can't see the numbers of how charisma affects people, even though there are rules for it in the real world. You can't see the numbers for the strength and endurance of two boxers in a fight, even though there are rules for it in the real world. PCs are similarly unable to see the rules for the game world. The rules are purely for the players and DM so that they can play the game.</p><p></p><p></p><p></p><p>In the game world it's lethal virtually every time. If you don't do enough damage to kill outright, you failed to slit the throat. Unless the victim is unconscious, then it's 2 failed death saves which will doom the victim most of the time. Failing the prior situations, the victim moved, escaped your hold, blocked the knife, or some other reason why the throat was not slit. That's how hit points and death work in the game world.</p><p></p><p></p><p></p><p>You cut their throat and they end up dead. You just have to set things up so that you can cut the throat, which means removing hit points first. </p><p></p><p>In any case, hit points work differently than the vague stat/skill bonuses that the PCs are completely unable to see or "passively pick up."</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7549754, member: 23751"] It is, though. The numbers and mechanics of conversing and charisma are pure OOC knowledge. The PCs have no way of seeing those things and passively picking it up. You can't see the numbers of gravity, even though there are rules in our world for it. You can't see the numbers of how charisma affects people, even though there are rules for it in the real world. You can't see the numbers for the strength and endurance of two boxers in a fight, even though there are rules for it in the real world. PCs are similarly unable to see the rules for the game world. The rules are purely for the players and DM so that they can play the game. In the game world it's lethal virtually every time. If you don't do enough damage to kill outright, you failed to slit the throat. Unless the victim is unconscious, then it's 2 failed death saves which will doom the victim most of the time. Failing the prior situations, the victim moved, escaped your hold, blocked the knife, or some other reason why the throat was not slit. That's how hit points and death work in the game world. You cut their throat and they end up dead. You just have to set things up so that you can cut the throat, which means removing hit points first. In any case, hit points work differently than the vague stat/skill bonuses that the PCs are completely unable to see or "passively pick up." [/QUOTE]
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yes, this again: Fighters need more non-combat options
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