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General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
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<blockquote data-quote="WaterRabbit" data-source="post: 7549931" data-attributes="member: 2445"><p>By additional rules you mean the rules in the DMG on pg. 244? Last I checked they weren't "additional rules".</p><p></p><p> </p><p></p><p>Not exactly setting. This would be more related to culture and social class. So unless the setting is a mono culture...Also, fighters are the most common occupation in most D&D cultures. </p><p></p><p></p><p></p><p>Here we are in agreement and it is here that the most relevant social interactions should have their basis. A warlock with a hermit background should not be better at social interactions than a fighter with a noble background, regardless of the CHA stat. This goes back to my first point about starting attitudes of NPCs. This is why the OP is seeing a problem -- poorly fleshed out culture and poorly fleshed out NPCs. This has very little to do with the specific class the PC has chosen.</p><p></p><p></p><p></p><p>It is totally relevant to the extent the fighter class does not offer support for those things in games in which the DM does not inhabit their game world. If every social interaction/skill challenge is solely dependent upon a die roll for its resolution, then the OP's premise is correct. </p><p></p><p>Otherwise, if the DM inhabits their own world and NPCs, 90% of this "problem" goes away. As I mentioned before, this was never a problem in 1e/2e because CHA was a dump stat and there really wasn't a "face" type of class. </p><p></p><p>IMHO, the way to fix this "problem" is remove the skills Deception/Insight/Intimidation/Persuasion as they have become crutches for real RP.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7549931, member: 2445"] By additional rules you mean the rules in the DMG on pg. 244? Last I checked they weren't "additional rules". Not exactly setting. This would be more related to culture and social class. So unless the setting is a mono culture...Also, fighters are the most common occupation in most D&D cultures. Here we are in agreement and it is here that the most relevant social interactions should have their basis. A warlock with a hermit background should not be better at social interactions than a fighter with a noble background, regardless of the CHA stat. This goes back to my first point about starting attitudes of NPCs. This is why the OP is seeing a problem -- poorly fleshed out culture and poorly fleshed out NPCs. This has very little to do with the specific class the PC has chosen. It is totally relevant to the extent the fighter class does not offer support for those things in games in which the DM does not inhabit their game world. If every social interaction/skill challenge is solely dependent upon a die roll for its resolution, then the OP's premise is correct. Otherwise, if the DM inhabits their own world and NPCs, 90% of this "problem" goes away. As I mentioned before, this was never a problem in 1e/2e because CHA was a dump stat and there really wasn't a "face" type of class. IMHO, the way to fix this "problem" is remove the skills Deception/Insight/Intimidation/Persuasion as they have become crutches for real RP. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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