Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7550070" data-attributes="member: 2525"><p>I think one area that's ripe for a fighter is tool use (and yes I know everyone can gain tool usage, but the incentive for the Fighter to gain them so they have more to do when out of combat is higher than for other classes). It's something which can be learned in downtime, and which has potentially much wider application than I suspect a lot of games use/exploit to their most advantage. Xanathar's Guide went a long way to helping out with this.</p><p></p><p>For example at level 3 a Battle Master gets "Student of War", where you gain proficiency with one type of artisan’s tools of your choice. I picked Carpentry Tools, and this is on my Character Sheet with all my other abilities:</p><p></p><p><strong>Carpentry</strong>: Enables a character to construct wooden structures; house, a shack, a wooden cabinet, or similar items. Components. saw, hammer, nails, hatchet, square, ruler, adze, plane, chisel. Xanathar's Pg 78</p><p><strong>History</strong>. Aids you in identifying the use and the origin of wooden buildings and other large wooden objects.</p><p><strong>Investigation</strong>. Additional insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery.</p><p><strong>Perception</strong>. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages.</p><p><strong>Stealth</strong>. You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creek and groan when they’re stepped on.</p><p><strong>Fortify</strong>. With 1 minute of work and raw materials, you can make a door or window harder to force open. Increase the DC needed to open it by 5.</p><p><strong>Temporary Shelter</strong>. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses 1d3 days after being assembled.</p><p>And then the list of four DCs listed in Xanathar's.</p><p></p><p>What this means is I now essentially have proficiency in History, Investigation, Perception and Stealth when those checks are made concerning certain activities over or with wooden structures, objects, floors, walls, etc.. And I can help block a door during short and long rests, and help out with shelters. All good stuff for out of combat activities.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7550070, member: 2525"] I think one area that's ripe for a fighter is tool use (and yes I know everyone can gain tool usage, but the incentive for the Fighter to gain them so they have more to do when out of combat is higher than for other classes). It's something which can be learned in downtime, and which has potentially much wider application than I suspect a lot of games use/exploit to their most advantage. Xanathar's Guide went a long way to helping out with this. For example at level 3 a Battle Master gets "Student of War", where you gain proficiency with one type of artisan’s tools of your choice. I picked Carpentry Tools, and this is on my Character Sheet with all my other abilities: [B]Carpentry[/B]: Enables a character to construct wooden structures; house, a shack, a wooden cabinet, or similar items. Components. saw, hammer, nails, hatchet, square, ruler, adze, plane, chisel. Xanathar's Pg 78 [B]History[/B]. Aids you in identifying the use and the origin of wooden buildings and other large wooden objects. [B]Investigation[/B]. Additional insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery. [B]Perception[/B]. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages. [B]Stealth[/B]. You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creek and groan when they’re stepped on. [B]Fortify[/B]. With 1 minute of work and raw materials, you can make a door or window harder to force open. Increase the DC needed to open it by 5. [B]Temporary Shelter[/B]. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses 1d3 days after being assembled. And then the list of four DCs listed in Xanathar's. What this means is I now essentially have proficiency in History, Investigation, Perception and Stealth when those checks are made concerning certain activities over or with wooden structures, objects, floors, walls, etc.. And I can help block a door during short and long rests, and help out with shelters. All good stuff for out of combat activities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
Top