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General Tabletop Discussion
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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="TheSword" data-source="post: 7550186" data-attributes="member: 6879661"><p>It is easier than ever for Fighters to branch out into other areas of interest because of Bounded Accuracy, the proficiency system, Feats and ASI.</p><p></p><p>It is trivially easy for a fighter to take the persuasion skill, a base Cha 12 and a charisma ASI to both charismatic and skilled and be the face of the party.</p><p></p><p>It’s easy to put some points into wisdom, take medicine and healers kit proficiency and be a battlefield healer.</p><p></p><p>The discussion on tools above shows how practical game benefits can come from thinking outside the box and common sense interpretations of the base rules. All xanathars guide did was show us what any DM or player could have come up with using the existing rule set and proficiency system.</p><p></p><p>Regarding Saelorn’s comment that natural talent trumps skill every time. I have to disagree. Natural talent when refined and developed is better than training alone but there are lots of situations when natural instinct and flair are trumped by training or experience... driving, art, musical instruments, cooking, medicine, negotiation, jurisprudence, construction and I’m sure many more. Of course the ideal is to have both.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7550186, member: 6879661"] It is easier than ever for Fighters to branch out into other areas of interest because of Bounded Accuracy, the proficiency system, Feats and ASI. It is trivially easy for a fighter to take the persuasion skill, a base Cha 12 and a charisma ASI to both charismatic and skilled and be the face of the party. It’s easy to put some points into wisdom, take medicine and healers kit proficiency and be a battlefield healer. The discussion on tools above shows how practical game benefits can come from thinking outside the box and common sense interpretations of the base rules. All xanathars guide did was show us what any DM or player could have come up with using the existing rule set and proficiency system. Regarding Saelorn’s comment that natural talent trumps skill every time. I have to disagree. Natural talent when refined and developed is better than training alone but there are lots of situations when natural instinct and flair are trumped by training or experience... driving, art, musical instruments, cooking, medicine, negotiation, jurisprudence, construction and I’m sure many more. Of course the ideal is to have both. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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