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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="TheSword" data-source="post: 7550385" data-attributes="member: 6879661"><p>This is a great example of a lack of imagination regarding skills. Medicine is only as useless as the player and DM allow it to be useless. My suggested uses of the medicine skill...</p><p></p><p>- Identifying cause of death (and time of death)</p><p>- Identifying the nature of death from blood splatter and wound direction (think Dexter)</p><p>- Identifying personal details based on remains (skeleton of a middle aged human woman)</p><p>- Indentfying diseases symptons and cures (and disease bearing creatures)</p><p>- Identifying some poisons and potential cures</p><p>- Knowledge of anatomy and the workings of the human body</p><p>- Preventing ongoing bleeding wounds, bearded devil etc.</p><p>- Conducting 'surgery' resetting bones, extracting barbed arrow heads, removing a slaad control gem, disentangling a puppeteer from a victims spine without killing them,</p><p>- Option for administering drugs (or whatever is the equivilent in your game world)</p><p>- Option for creating drugs in combination with alchemist kit or herbalist kit.</p><p>- Also where you have proficiency in a tool and a skill relating to the tool you get advantage on rolls (a la Xanathars Guide)</p><p></p><p>Cadfael is a great character written as a medieval equivilent of a forensic scientist with proficiency in Medicine.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7550385, member: 6879661"] This is a great example of a lack of imagination regarding skills. Medicine is only as useless as the player and DM allow it to be useless. My suggested uses of the medicine skill... - Identifying cause of death (and time of death) - Identifying the nature of death from blood splatter and wound direction (think Dexter) - Identifying personal details based on remains (skeleton of a middle aged human woman) - Indentfying diseases symptons and cures (and disease bearing creatures) - Identifying some poisons and potential cures - Knowledge of anatomy and the workings of the human body - Preventing ongoing bleeding wounds, bearded devil etc. - Conducting 'surgery' resetting bones, extracting barbed arrow heads, removing a slaad control gem, disentangling a puppeteer from a victims spine without killing them, - Option for administering drugs (or whatever is the equivilent in your game world) - Option for creating drugs in combination with alchemist kit or herbalist kit. - Also where you have proficiency in a tool and a skill relating to the tool you get advantage on rolls (a la Xanathars Guide) Cadfael is a great character written as a medieval equivilent of a forensic scientist with proficiency in Medicine. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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