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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="The Crimson Binome" data-source="post: 7552244" data-attributes="member: 6775031"><p>What I'm getting from this is that you, personally, are very bad at understanding how the world works around you; and you're extending this trait to all PCs. You may be the exception, but the vast majority of other people in the world have a pretty decent sense of how common situations resolve around them. We can look at common objects, weighing 2 lbs and 5 lbs, and tell which one is heavier. When two people are talking about a topic, we can tell if either one sounds like they know what they're talking about, even if we know very little about that topic. We aren't <em>completely</em> blind to our world, as you would suppose we are.</p><p>According to the book, the description of HP damage is expected to vary between DMs, so I won't say that your description is <em>wrong</em>; but it is far outside the realm of anything I've ever seen at any table ever. At most tables, a balor will bleed fiery blood when they take 10 damage from an arrow, even if the same damage to a human is described as a fatiguing near-miss. The balor isn't ninja-dodging away from every arrow and every blade, only to die from a tiny pin-prick when it hits zero. Part of the reason why the balor has so many HP is because it's so big and tough, after all.</p><p></p><p>I would be interested in hearing how, exactly, you manage to fail at slitting the throat of a restrained human. It's not like they can move out of the way. Even an unconscious, bound, and paralyzed creature will survive anything you can possibly do it, until you get through its HP; so what, exactly, is stopping you from slitting their throat?</p><p>Do your characters have a lot of experience with slitting the throats of harmless peasants? Because the only consistent argument you could possibly be making is that they've seen <em>so many</em> peasants die to slit throats, that they're subconsciously making a connection between slit throats and instant death, without regard for the innate differences between a peasant and a combatant with even a marginal amount of experience.</p><p>I would not say that's a reasonable position. I would say that you're going out of your way to justify meta-gaming, by assuming that characters are blind to how their world works around them; but that they <em>aren't</em> blind to how <em>our</em> world works, even though they don't live here.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7552244, member: 6775031"] What I'm getting from this is that you, personally, are very bad at understanding how the world works around you; and you're extending this trait to all PCs. You may be the exception, but the vast majority of other people in the world have a pretty decent sense of how common situations resolve around them. We can look at common objects, weighing 2 lbs and 5 lbs, and tell which one is heavier. When two people are talking about a topic, we can tell if either one sounds like they know what they're talking about, even if we know very little about that topic. We aren't [I]completely[/I] blind to our world, as you would suppose we are. According to the book, the description of HP damage is expected to vary between DMs, so I won't say that your description is [I]wrong[/I]; but it is far outside the realm of anything I've ever seen at any table ever. At most tables, a balor will bleed fiery blood when they take 10 damage from an arrow, even if the same damage to a human is described as a fatiguing near-miss. The balor isn't ninja-dodging away from every arrow and every blade, only to die from a tiny pin-prick when it hits zero. Part of the reason why the balor has so many HP is because it's so big and tough, after all. I would be interested in hearing how, exactly, you manage to fail at slitting the throat of a restrained human. It's not like they can move out of the way. Even an unconscious, bound, and paralyzed creature will survive anything you can possibly do it, until you get through its HP; so what, exactly, is stopping you from slitting their throat? Do your characters have a lot of experience with slitting the throats of harmless peasants? Because the only consistent argument you could possibly be making is that they've seen [I]so many[/I] peasants die to slit throats, that they're subconsciously making a connection between slit throats and instant death, without regard for the innate differences between a peasant and a combatant with even a marginal amount of experience. I would not say that's a reasonable position. I would say that you're going out of your way to justify meta-gaming, by assuming that characters are blind to how their world works around them; but that they [I]aren't[/I] blind to how [I]our[/I] world works, even though they don't live here. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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