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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Maxperson" data-source="post: 7552407" data-attributes="member: 23751"><p>I'm very good at it actually. It's just that with all of the variables, it's not possible for people to just pick up the small difference between a +3 and +5 here in the real world when it comes to social interactions, which is what we are talking about. Shifting to weight to try and score a point is a bit shady. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>This is what the book says. Note the bolded portions.</p><p></p><p>"Dungeon Masters describe hit point loss in different ways. <strong>When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury.</strong> When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. <strong>An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious</strong>."</p><p></p><p>So you will rarely show any signs of injury when above half hit points, so that Balor won't be just taking tons of direct hits right off the bat. He'll be knocking the weapon away with skill and other different ways the DM chooses to describe non-damaging injury. At just under half he will start taking scratches and bruises, but nothing serious. It's not until 0 hit points that anything major like a slit throat can happen to the Balor.</p><p></p><p></p><p></p><p>Every year I read about people who were restrained and survived a slit throat because the attacker doesn't do it right. Also, you only roll when the outcome is in doubt. If the creature has no chance of getting out of the paralyzation or binding, then the DM should just narrate the slit throat and have it done. It's an auto success. If the DM is making you roll, he's not engaging that rule properly. </p><p></p><p></p><p></p><p>Not one thing I have said involves bringing out of character knowledge into the game, so there is no metagaming involved. Your method on the other hand has PCs using player knowledge of the game numbers to choose how to act. You are the only one here involved with metagaming.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7552407, member: 23751"] I'm very good at it actually. It's just that with all of the variables, it's not possible for people to just pick up the small difference between a +3 and +5 here in the real world when it comes to social interactions, which is what we are talking about. Shifting to weight to try and score a point is a bit shady. :) This is what the book says. Note the bolded portions. "Dungeon Masters describe hit point loss in different ways. [B]When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury.[/B] When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. [B]An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious[/B]." So you will rarely show any signs of injury when above half hit points, so that Balor won't be just taking tons of direct hits right off the bat. He'll be knocking the weapon away with skill and other different ways the DM chooses to describe non-damaging injury. At just under half he will start taking scratches and bruises, but nothing serious. It's not until 0 hit points that anything major like a slit throat can happen to the Balor. Every year I read about people who were restrained and survived a slit throat because the attacker doesn't do it right. Also, you only roll when the outcome is in doubt. If the creature has no chance of getting out of the paralyzation or binding, then the DM should just narrate the slit throat and have it done. It's an auto success. If the DM is making you roll, he's not engaging that rule properly. Not one thing I have said involves bringing out of character knowledge into the game, so there is no metagaming involved. Your method on the other hand has PCs using player knowledge of the game numbers to choose how to act. You are the only one here involved with metagaming. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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