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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="The Crimson Binome" data-source="post: 7552732" data-attributes="member: 6775031"><p>When you're dealing with a d20 system, any variable large enough to model is <em>significant</em>. You're trying to tell me that you can't tell the difference between someone with (effectively) Charisma 14 and Charisma 18, after extensive interaction in a social context. I'm not saying you can instantly spot the stats of anyone walking down the street, but these are your fellow party members. Ross has a pretty good idea of what Chandler and Joey are capable of.</p><p>You bolded the wrong part. The relevant bit is that DM's describe damage in different ways, which means everything after that is just one possible suggestion. Besides, how a DM describes damage to <em>your</em> character is not necessarily the same as how they describe damage to a meaty beast. You're making far too many unfounded assumptions here.</p><p>Right. The outcome is in doubt, because we don't know how much damage the attack will deal, which means the roll is necessary. It's possible for someone to not die instantly, whether or not your character believes it is likely, and Hit Points are the metric by which we determine that. We don't even know if you'll hit successfully; you <em>could</em> miss, because the rules for whether or not you hit are based on math in the book, and not your personal opinion.</p><p>You clearly don't understand the concept of what's required for automatic success. You just said that people have survived this, even in the real world! Now you expect the DM to implement a house rule going <em>against</em> the rules which are clearly spelled out in the book. Pick a side!</p><p>For one thing, you seem to be suffering under the belief that slitting someone's throat is automatically lethal, which is simply not a true fact about how the game world works. You're meta-gaming, based on your understanding of how the real world works! Even after admitting that you're wrong about how the real world works!</p><p></p><p>My characters, to contrast, are <em>only</em> making their decisions based on things that they can observe within the game world. That's what <em>role-playing</em> is all about.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7552732, member: 6775031"] When you're dealing with a d20 system, any variable large enough to model is [I]significant[/I]. You're trying to tell me that you can't tell the difference between someone with (effectively) Charisma 14 and Charisma 18, after extensive interaction in a social context. I'm not saying you can instantly spot the stats of anyone walking down the street, but these are your fellow party members. Ross has a pretty good idea of what Chandler and Joey are capable of. You bolded the wrong part. The relevant bit is that DM's describe damage in different ways, which means everything after that is just one possible suggestion. Besides, how a DM describes damage to [I]your[/I] character is not necessarily the same as how they describe damage to a meaty beast. You're making far too many unfounded assumptions here. Right. The outcome is in doubt, because we don't know how much damage the attack will deal, which means the roll is necessary. It's possible for someone to not die instantly, whether or not your character believes it is likely, and Hit Points are the metric by which we determine that. We don't even know if you'll hit successfully; you [I]could[/I] miss, because the rules for whether or not you hit are based on math in the book, and not your personal opinion. You clearly don't understand the concept of what's required for automatic success. You just said that people have survived this, even in the real world! Now you expect the DM to implement a house rule going [I]against[/I] the rules which are clearly spelled out in the book. Pick a side! For one thing, you seem to be suffering under the belief that slitting someone's throat is automatically lethal, which is simply not a true fact about how the game world works. You're meta-gaming, based on your understanding of how the real world works! Even after admitting that you're wrong about how the real world works! My characters, to contrast, are [I]only[/I] making their decisions based on things that they can observe within the game world. That's what [I]role-playing[/I] is all about. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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