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<blockquote data-quote="sullivan" data-source="post: 3003286" data-attributes="member: 28152"><p>You didn't seem to challenge the initial assumption of a lot of PrC misuse was occuring, so I was running with that. *shrug* </p><p><strong>EDIT:</strong> Correction. Sorry, it was actually <em>your</em> assertion that this was happening.</p><p></p><p>I have largely ignored the mass of PrC for some time. So I'm not really in a position to talk about how well PrCs work in practice one way or another other than this recent experience and that the reason I have come to over time largely ignored the mass of PrC is because of the high useless:useful noise ratio, from my subjective view and uses, I was seeing in published PrCs. I'm just offering up a <em>possible</em> explaination that could be driving the effect of overuse and poor use that had been described.</p><p></p><p>Because simply blaming the driver is ignoring data and an entirely bad way to approach design of a product. The design of the car is within your control, the driver is largely out of your control, and the most direct way there is of influencing the driver is through modification of your car (including instruction manual, to further run with the analogy).</p><p> </p><p>I don't delude myself to thinking that D&D will ever drop positioning itself as a "classed" system, but I am noting that in someways it has become less class constrained than some 10-15 year old systems that were billed as "classless". As well as adopting other aspects that aren't really about class/classless, but that are for a number of reasons associated with "classless" systems. Like skills.</p><p> </p><p>There are benefits to be had from both approaches, and it is really a sliding scale composed of various different aspects. I'm not even saying "hey, you got to make it less classless". But more like "interesting idea, now fix it up, or maybe replace it with something that works better for what people are trying to use it for".</p><p></p><p>I really don't have much of a vested interest in this right now. I don't expect to see 4e in any sort of time frame that is meaningful for my own personal needs at hand. Nor do I even expect it to address all of the issues that are at the root of our group's dissatisfaction with 3.5. I do hope though that 4e is an even better product, because even if I don't play it a better product that sells well will ultimately help bring about other improved RPGs. Sure I'll look at it when it comes out, it is now looking like the next D&D book I crack open will be a 4e one, but I can't say I feel any excitement about that yet.</p><p></p><p></p><p>Anyway I think I'm done at this forum now. Take care. See yah on the Nuttyside.</p></blockquote><p></p>
[QUOTE="sullivan, post: 3003286, member: 28152"] You didn't seem to challenge the initial assumption of a lot of PrC misuse was occuring, so I was running with that. *shrug* [B]EDIT:[/B] Correction. Sorry, it was actually [I]your[/I] assertion that this was happening. I have largely ignored the mass of PrC for some time. So I'm not really in a position to talk about how well PrCs work in practice one way or another other than this recent experience and that the reason I have come to over time largely ignored the mass of PrC is because of the high useless:useful noise ratio, from my subjective view and uses, I was seeing in published PrCs. I'm just offering up a [I]possible[/I] explaination that could be driving the effect of overuse and poor use that had been described. Because simply blaming the driver is ignoring data and an entirely bad way to approach design of a product. The design of the car is within your control, the driver is largely out of your control, and the most direct way there is of influencing the driver is through modification of your car (including instruction manual, to further run with the analogy). I don't delude myself to thinking that D&D will ever drop positioning itself as a "classed" system, but I am noting that in someways it has become less class constrained than some 10-15 year old systems that were billed as "classless". As well as adopting other aspects that aren't really about class/classless, but that are for a number of reasons associated with "classless" systems. Like skills. There are benefits to be had from both approaches, and it is really a sliding scale composed of various different aspects. I'm not even saying "hey, you got to make it less classless". But more like "interesting idea, now fix it up, or maybe replace it with something that works better for what people are trying to use it for". I really don't have much of a vested interest in this right now. I don't expect to see 4e in any sort of time frame that is meaningful for my own personal needs at hand. Nor do I even expect it to address all of the issues that are at the root of our group's dissatisfaction with 3.5. I do hope though that 4e is an even better product, because even if I don't play it a better product that sells well will ultimately help bring about other improved RPGs. Sure I'll look at it when it comes out, it is now looking like the next D&D book I crack open will be a 4e one, but I can't say I feel any excitement about that yet. Anyway I think I'm done at this forum now. Take care. See yah on the Nuttyside. [/QUOTE]
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