Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Yes to factionalism. No to racism.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 8485880" data-attributes="member: 6777737"><p>I don't necessarily think they need to be named and developed factions. Sure, the Scarlet Brotherhood, the Red Wizards of Thay, and the Cult of the Dragon have lore and political intrigue and all that. But there are <em>small</em> factions, too.</p><p></p><p>All you really need to do to eliminate a huge amount of the racist tones is describe non-humans the same way you describe humans.</p><p></p><p>If a DM says, "Orcs attack, roll initiative!" it sounds kinda normal. Kinda like, "Zombies attack, roll initiative!" But nobody says, "Humans attack, roll initiative!" Like that sounds weird, right? They say, "Bandits attack!" or marauders, or brigands, or pirates, or mercenaries, or slavers, or cultists, or thieves, or whatever. Instead of just describing what species they are, you describe what group they're in, even in rough and uncertain terms.</p><p></p><p>The only other element is... don't make every orc a bandit, marauder, brigand, etc. Sure, maybe the <em>human</em> perception is that all orcs are raiders. But the elves and forest gnomes have peaceful relations with the orcs. They seldom see orcish attacks because its only the humans who keep chopping down the forests where the orcs hunt and building even more farmland. Indeed, the forest gnomes will sing all sorts of praised for game from orcish hunters. Orc-made jerky can get you through a very long winter.</p><p></p><p>That said, I think it's probably a smart idea to come up with a few symbols or names, just like it's smart to have names for NPCs prepared. It's pretty boring to be attacked by "orc savages" on a journey across a desert. It's much more interesting for the Red Tooth Pirates to be waylaying travelers in the middle of the desert. Were they led by Captain Red Tooth herself, infamous for her oversize red jade tooth? If not, what were they doing there? What ARE they known for? Searching for treasure? Avoiding capture by some island kingdom's navy? Marooned? Working side gigs as mercenaries? It takes a really tiny amount of development to completely blossom into a hook. When your players know that these orcs aren't just "being orcs" when they attack, the question of "why?" is instantly more interesting.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8485880, member: 6777737"] I don't necessarily think they need to be named and developed factions. Sure, the Scarlet Brotherhood, the Red Wizards of Thay, and the Cult of the Dragon have lore and political intrigue and all that. But there are [I]small[/I] factions, too. All you really need to do to eliminate a huge amount of the racist tones is describe non-humans the same way you describe humans. If a DM says, "Orcs attack, roll initiative!" it sounds kinda normal. Kinda like, "Zombies attack, roll initiative!" But nobody says, "Humans attack, roll initiative!" Like that sounds weird, right? They say, "Bandits attack!" or marauders, or brigands, or pirates, or mercenaries, or slavers, or cultists, or thieves, or whatever. Instead of just describing what species they are, you describe what group they're in, even in rough and uncertain terms. The only other element is... don't make every orc a bandit, marauder, brigand, etc. Sure, maybe the [I]human[/I] perception is that all orcs are raiders. But the elves and forest gnomes have peaceful relations with the orcs. They seldom see orcish attacks because its only the humans who keep chopping down the forests where the orcs hunt and building even more farmland. Indeed, the forest gnomes will sing all sorts of praised for game from orcish hunters. Orc-made jerky can get you through a very long winter. That said, I think it's probably a smart idea to come up with a few symbols or names, just like it's smart to have names for NPCs prepared. It's pretty boring to be attacked by "orc savages" on a journey across a desert. It's much more interesting for the Red Tooth Pirates to be waylaying travelers in the middle of the desert. Were they led by Captain Red Tooth herself, infamous for her oversize red jade tooth? If not, what were they doing there? What ARE they known for? Searching for treasure? Avoiding capture by some island kingdom's navy? Marooned? Working side gigs as mercenaries? It takes a really tiny amount of development to completely blossom into a hook. When your players know that these orcs aren't just "being orcs" when they attack, the question of "why?" is instantly more interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Yes to factionalism. No to racism.
Top