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<blockquote data-quote="Jfdlsjfd" data-source="post: 8486193" data-attributes="member: 42856"><p>That's a direct quote from the PHB. Lay the blame at WotC.</p><p></p><p>They needed the fantasy human diverse because, out of game, calling them humans would make players identify them with real-life humans and having monothematic cultures would sound odd for real-life humans. They didn't emphasize the "fantasy" part in fantasy humans. It's easier to imagine people with a mindset like the player's, even with fantasy human being radically different from real life humans on many other characteristics. While I can see extending the diversity part to all fantasy races, what would be the point of having fantasy humans in the first place? Their only defining characteristics removed, and all fantasy races thinking like humans do, there is very little point to keep them.</p><p></p><p>They could do planet-of-hats other races because they are not humans. Their mindset is alien to us, and their worldviews can and should be widely different.</p><p></p><p></p><p>Why not? Note that they don't say they align politically, only culturally. There is no mention of the number of high elves kingdoms (not anymore than there is a mention of the number of kingdom sharing a human ethnicity).</p><p></p><p></p><p></p><p>Why wouldn't they be mind-influenced by their creator god? I have no trouble imagining fantasy races designed by their creator god to fulfill a specific goal not given the ability to differ wildly in worldviews from one another. Before Illuvatar breathed life into them, Aule's dwarves couldn't even animate when he wasn't thinking about them. I can imagine a world where the dwarf creator god got bored after creating three kind of dwarves and so they all tend toward one of the three archetypes even if there are dozens of dwarven nations.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8486193, member: 42856"] That's a direct quote from the PHB. Lay the blame at WotC. They needed the fantasy human diverse because, out of game, calling them humans would make players identify them with real-life humans and having monothematic cultures would sound odd for real-life humans. They didn't emphasize the "fantasy" part in fantasy humans. It's easier to imagine people with a mindset like the player's, even with fantasy human being radically different from real life humans on many other characteristics. While I can see extending the diversity part to all fantasy races, what would be the point of having fantasy humans in the first place? Their only defining characteristics removed, and all fantasy races thinking like humans do, there is very little point to keep them. They could do planet-of-hats other races because they are not humans. Their mindset is alien to us, and their worldviews can and should be widely different. Why not? Note that they don't say they align politically, only culturally. There is no mention of the number of high elves kingdoms (not anymore than there is a mention of the number of kingdom sharing a human ethnicity). Why wouldn't they be mind-influenced by their creator god? I have no trouble imagining fantasy races designed by their creator god to fulfill a specific goal not given the ability to differ wildly in worldviews from one another. Before Illuvatar breathed life into them, Aule's dwarves couldn't even animate when he wasn't thinking about them. I can imagine a world where the dwarf creator god got bored after creating three kind of dwarves and so they all tend toward one of the three archetypes even if there are dozens of dwarven nations. [/QUOTE]
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