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<blockquote data-quote="Lyxen" data-source="post: 8486213" data-attributes="member: 7032025"><p>And that is because halflings did not find their niche despite a number of attempts, they could not be hobbits so they became even blander than other races in D&D.</p><p></p><p></p><p></p><p>And I have certainly advocated for that as well, for example in my example in Glorantha, Trolls have many cultures, whereas a number of various races (human, agimori, morokanth, baboons, etc. even the chaotic broos to some extent) all share in the nomadic global culture of Prax (still wtih their local and sometimes important differences due to race and myth).</p><p></p><p>But all this points out to the fact that nations & cultures are certainly nice to have, but it's the combination with race that really brings in the strength and variety of the fantasy world.</p><p></p><p>And it has the huge additional advantage of making the stereotypes definitely non-human, as in the examples I gave, which in turn prevents any insinuation of applicability to the real world and defuses appropriation of the concept for other purposes.</p><p></p><p></p><p></p><p>It's not entirely true for Eberron, in particular if you look at the gnomes and the elves. Eberron did a better mix than some other settings in some areas, it's true, but I would like to point out that, even right at the start, even the drow culture of Erelhei-Cinlu was certainly not monolithic.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8486213, member: 7032025"] And that is because halflings did not find their niche despite a number of attempts, they could not be hobbits so they became even blander than other races in D&D. And I have certainly advocated for that as well, for example in my example in Glorantha, Trolls have many cultures, whereas a number of various races (human, agimori, morokanth, baboons, etc. even the chaotic broos to some extent) all share in the nomadic global culture of Prax (still wtih their local and sometimes important differences due to race and myth). But all this points out to the fact that nations & cultures are certainly nice to have, but it's the combination with race that really brings in the strength and variety of the fantasy world. And it has the huge additional advantage of making the stereotypes definitely non-human, as in the examples I gave, which in turn prevents any insinuation of applicability to the real world and defuses appropriation of the concept for other purposes. It's not entirely true for Eberron, in particular if you look at the gnomes and the elves. Eberron did a better mix than some other settings in some areas, it's true, but I would like to point out that, even right at the start, even the drow culture of Erelhei-Cinlu was certainly not monolithic. [/QUOTE]
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