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<blockquote data-quote="Marandahir" data-source="post: 8486578" data-attributes="member: 6803643"><p>Unfortunately, I think that fails to satisfy the most important reason for 5e's popularity: you don't need to buy ANYTHING to play. The free download of the 5e Basic Rules is all you need to roll up a character and play. </p><p></p><p>D&D is a generalist game, not a specialist game. So it needs to have SOME core assumptions that settings can then deviate from. The question we have on our hands is how to design the core assumptions so that the game has the broadest appeal and is easiest to pick up and play.</p><p></p><p></p><p></p><p>Exactly. We need SOME sort of baseline. The question at hand is how much of that baseline belongs in lineage and how much belongs in culture and if those overlap by default or otherwise.</p><p></p><p>This is a classic case of the lumper/splitter dilemma. There are benefits to both approaches, and threading the needle is really hard to do without alienating someone or making the game too complex to roll up a character and play with minimal effort.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8486578, member: 6803643"] Unfortunately, I think that fails to satisfy the most important reason for 5e's popularity: you don't need to buy ANYTHING to play. The free download of the 5e Basic Rules is all you need to roll up a character and play. D&D is a generalist game, not a specialist game. So it needs to have SOME core assumptions that settings can then deviate from. The question we have on our hands is how to design the core assumptions so that the game has the broadest appeal and is easiest to pick up and play. Exactly. We need SOME sort of baseline. The question at hand is how much of that baseline belongs in lineage and how much belongs in culture and if those overlap by default or otherwise. This is a classic case of the lumper/splitter dilemma. There are benefits to both approaches, and threading the needle is really hard to do without alienating someone or making the game too complex to roll up a character and play with minimal effort. [/QUOTE]
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