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Yes to factionalism. No to racism.
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<blockquote data-quote="CleverNickName" data-source="post: 8486667" data-attributes="member: 50987"><p>I don't have much else to say about it; I pretty much said my piece <a href="https://www.enworld.org/threads/yes-to-factionalism-no-to-racism.684731/post-8485907" target="_blank">back on page 3</a>. (shrug) But in the interest of putting the thread back on track, I can elaborate.</p><p></p><p>Those of us who are Dungeon Masters can help address this issue from our side of the screen, simply by being careful about how we describe the foes and factions in the game. Instead of blankly using a creature type or ancestry to indicate the Bad Guys and the Good Guys on the battlefield, use more descriptive and thoughtful phrasing. Instead of saying "the orcs attack" over and over again, dig a little deeper and say something like "the bandits attack" or maybe "the Emerald Claw soldiers attack." A faction name would be much more interesting (and more accurate) anyway.</p><p></p><p>It's not an instant fix, but I think that if we stop naming a particular race as shorthand for 'enemy,' we will take several big steps toward addressing the issue. ("The issue" being the way a particular race is perceived and represented in your game world.)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8486667, member: 50987"] I don't have much else to say about it; I pretty much said my piece [URL='https://www.enworld.org/threads/yes-to-factionalism-no-to-racism.684731/post-8485907']back on page 3[/URL]. (shrug) But in the interest of putting the thread back on track, I can elaborate. Those of us who are Dungeon Masters can help address this issue from our side of the screen, simply by being careful about how we describe the foes and factions in the game. Instead of blankly using a creature type or ancestry to indicate the Bad Guys and the Good Guys on the battlefield, use more descriptive and thoughtful phrasing. Instead of saying "the orcs attack" over and over again, dig a little deeper and say something like "the bandits attack" or maybe "the Emerald Claw soldiers attack." A faction name would be much more interesting (and more accurate) anyway. It's not an instant fix, but I think that if we stop naming a particular race as shorthand for 'enemy,' we will take several big steps toward addressing the issue. ("The issue" being the way a particular race is perceived and represented in your game world.) [/QUOTE]
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