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<blockquote data-quote="Yaarel" data-source="post: 8487837" data-attributes="member: 58172"><p>Consider the D&D gith tradition, since the 2e Fiend Folio. There are the githyanki variant and the githzerai variant.</p><p></p><p>The githyanki variant associates with what looks like an assemblage of separate cultural factions. The factions mainly describe different military traditions, thus these kinds of factions favor particular combat classes.</p><p></p><p>Githyanki include the following characterizations:</p><p></p><p>• Vaguely necromantic, theyre visually skeletal, lich-led, apparently wielding death magic as the astral-cord-cutting "silver sword".</p><p>• Theyre the original "gish", a Fighter/Magic-User.</p><p>• A Magic-User is called a "warlock".</p><p>• Illusionists are known among them.</p><p>• Theyre famously psionic, relating to their earlier alteration by mindflayers.</p><p>• There is a Fighter tradition.</p><p>• There is even an "anti-paladin" "knight" tradition.</p><p></p><p>D&D describes a complex military culture. At least, these are distinctive institutional cultures, perhaps even separate githyanki ethnicities subjugated by an imperial lich monarch.</p><p></p><p>Minimally, there are at least three cultural factions, if we combine some descriptions into a faction. For example, presumably, the arcane faction that comprises gish and warlock is also responsible for the necromancy that produced the lich and the necro theme. The Fighter tradition might train psionically. Depending on esthetic preference, one might characterize the factions as follows.</p><p></p><p>Necro faction</p><p>• Eldritch Knight, "gish"</p><p>• Necromancer Wizard or Undead Warlock, "warlock"</p><p></p><p>Psi faction</p><p>• Psi Knight</p><p>• Psion (?)</p><p></p><p>Sacred faction</p><p>• Vengeance Paladin (against mindflayers?)</p><p></p><p>Illusionist faction (perhaps Necro or Psi)</p><p>• Illusionist Wizard (or perhaps GOO Warlock?)</p><p></p><p>Possibly, the necro faction under the leadership of the historical lich monarch (who is still extent) conquered the other factions, forcing them to serve in her military. Each faction has its own history, its own culture, and its own backgrounds. For example, the necro faction might include a background that grants necromantic spell knowledge. The psi faction might have a background granting a psionic "special asset". The sacred faction might have a background for adherents to adopt a sacred way of life, without necessarily becoming Paladins.</p><p></p><p>In any case, these factional customs and combat traditions describe cultures. It is nurture rather than nature.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8487837, member: 58172"] Consider the D&D gith tradition, since the 2e Fiend Folio. There are the githyanki variant and the githzerai variant. The githyanki variant associates with what looks like an assemblage of separate cultural factions. The factions mainly describe different military traditions, thus these kinds of factions favor particular combat classes. Githyanki include the following characterizations: • Vaguely necromantic, theyre visually skeletal, lich-led, apparently wielding death magic as the astral-cord-cutting "silver sword". • Theyre the original "gish", a Fighter/Magic-User. • A Magic-User is called a "warlock". • Illusionists are known among them. • Theyre famously psionic, relating to their earlier alteration by mindflayers. • There is a Fighter tradition. • There is even an "anti-paladin" "knight" tradition. D&D describes a complex military culture. At least, these are distinctive institutional cultures, perhaps even separate githyanki ethnicities subjugated by an imperial lich monarch. Minimally, there are at least three cultural factions, if we combine some descriptions into a faction. For example, presumably, the arcane faction that comprises gish and warlock is also responsible for the necromancy that produced the lich and the necro theme. The Fighter tradition might train psionically. Depending on esthetic preference, one might characterize the factions as follows. Necro faction • Eldritch Knight, "gish" • Necromancer Wizard or Undead Warlock, "warlock" Psi faction • Psi Knight • Psion (?) Sacred faction • Vengeance Paladin (against mindflayers?) Illusionist faction (perhaps Necro or Psi) • Illusionist Wizard (or perhaps GOO Warlock?) Possibly, the necro faction under the leadership of the historical lich monarch (who is still extent) conquered the other factions, forcing them to serve in her military. Each faction has its own history, its own culture, and its own backgrounds. For example, the necro faction might include a background that grants necromantic spell knowledge. The psi faction might have a background granting a psionic "special asset". The sacred faction might have a background for adherents to adopt a sacred way of life, without necessarily becoming Paladins. In any case, these factional customs and combat traditions describe cultures. It is nurture rather than nature. [/QUOTE]
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