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<blockquote data-quote="Ruin Explorer" data-source="post: 8489163" data-attributes="member: 18"><p>Yes, that's why I'm differentiating "block Evil" from mere "overall Evil".</p><p></p><p>By "block Evil" I mean ones where virtually every person involved is actively committed to doing Evil.</p><p></p><p>Whereas a faction which had goals which are only ambiguously Evil, or where not everyone participating is committed to those goals would only be "overall Evil".</p><p></p><p>Also you can do a thing where an organisation might only be "overall Evil", but the parts the players come in contact with are unambiguously active Evil. For example, in one of my campaigns, I have a large company akin to the East India Company, let's call them the DV Company. They're only overall Evil. Their outward goals are ambiguously Evil and most people working for them are just doing a job though a lot of it requires a certain degree of callousness which means they're unlikely to be Good.</p><p></p><p>But the parts of the organisation the PCs interact with tend to be unambiguously Evil - kill squads/hitmen, "privateers", the more serious leadership of the organisation, and so on.</p><p></p><p>One of the other main antagonists is a massive crusade which isn't really "Evil" at all, just a huge problem, and with most of the people working for it who the PCs encounter being utter fanatics who aren't really open to reason and fight to the death. I've steered the players away from the "main column" of the crusade, which would include a lot of people who aren't fanatics and some non-combatants. Nor will the plot likely need them to enact violence on those people.</p><p></p><p>And there's a block Evil faction the PCs are barely aware of, which is manipulating the DV Company, but also at its mercy to some extent. Still, it's a dark cult and every single person in it is committed to Evil and potentially a combatant (and in most cases, barely human anymore).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8489163, member: 18"] Yes, that's why I'm differentiating "block Evil" from mere "overall Evil". By "block Evil" I mean ones where virtually every person involved is actively committed to doing Evil. Whereas a faction which had goals which are only ambiguously Evil, or where not everyone participating is committed to those goals would only be "overall Evil". Also you can do a thing where an organisation might only be "overall Evil", but the parts the players come in contact with are unambiguously active Evil. For example, in one of my campaigns, I have a large company akin to the East India Company, let's call them the DV Company. They're only overall Evil. Their outward goals are ambiguously Evil and most people working for them are just doing a job though a lot of it requires a certain degree of callousness which means they're unlikely to be Good. But the parts of the organisation the PCs interact with tend to be unambiguously Evil - kill squads/hitmen, "privateers", the more serious leadership of the organisation, and so on. One of the other main antagonists is a massive crusade which isn't really "Evil" at all, just a huge problem, and with most of the people working for it who the PCs encounter being utter fanatics who aren't really open to reason and fight to the death. I've steered the players away from the "main column" of the crusade, which would include a lot of people who aren't fanatics and some non-combatants. Nor will the plot likely need them to enact violence on those people. And there's a block Evil faction the PCs are barely aware of, which is manipulating the DV Company, but also at its mercy to some extent. Still, it's a dark cult and every single person in it is committed to Evil and potentially a combatant (and in most cases, barely human anymore). [/QUOTE]
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