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<blockquote data-quote="Heathen72" data-source="post: 963949" data-attributes="member: 7029"><p>Some GM's are hardball, and others self admitted easybeats. There are GM's who are stickler's for the rules, and others who allow the the players to get away with blue murder.</p><p></p><p>I've had a fair amount of experience in alternative sytems where the default position to the request "Can I do this" is "Yes. You try, and this is what happens" I've also played in games in which the GM said to me "I'm sorry, but you can't do the spell in that way" - I guess due to game balance considerations.</p><p></p><p>That said, I wonder if it comes down to personality issues.</p><p>In <em>Impro</em> Keith Johnstone divides the world in to two sorts of people - Those who say "Yes" (people who takes big risks, and who are rewarded by the adventures they have) and those who say No!" (people who avoid risks who are rewarded by the safety they obtain.) </p><p></p><p>You may well wonder to yourself "what sort of person am I?" My question, however, is what sort of GM are you? When it comes to the crunch, do you say "Yes" or do you say "No!" Don't give me "Maybes." Don't wait for the translation! Make your call! </p><p></p><p>Are you a "Yes!" Gm or a "No! GM"</p><p>And remember, this is for posterity, so be honest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Heathen72, post: 963949, member: 7029"] Some GM's are hardball, and others self admitted easybeats. There are GM's who are stickler's for the rules, and others who allow the the players to get away with blue murder. I've had a fair amount of experience in alternative sytems where the default position to the request "Can I do this" is "Yes. You try, and this is what happens" I've also played in games in which the GM said to me "I'm sorry, but you can't do the spell in that way" - I guess due to game balance considerations. That said, I wonder if it comes down to personality issues. In [i]Impro[/i] Keith Johnstone divides the world in to two sorts of people - Those who say "Yes" (people who takes big risks, and who are rewarded by the adventures they have) and those who say No!" (people who avoid risks who are rewarded by the safety they obtain.) You may well wonder to yourself "what sort of person am I?" My question, however, is what sort of GM are you? When it comes to the crunch, do you say "Yes" or do you say "No!" Don't give me "Maybes." Don't wait for the translation! Make your call! Are you a "Yes!" Gm or a "No! GM" And remember, this is for posterity, so be honest. :) [/QUOTE]
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