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<blockquote data-quote="Sacredbull" data-source="post: 964272" data-attributes="member: 12194"><p><strong>Re: Yes, but what about you...</strong></p><p></p><p></p><p></p><p>It isn't really that easily codified, but in most cases yes. I love dramatics and heroism and anyone can try anything in my games. However when you take risks it can backfire. Generally I go by the 'If It Feels Right' system for success. I'm just a bit touchy as far as mucking with spells go and for me it also depends on the caster type, and the specific feel of a given game. If I want a gritty feel I drop my stunt system, but if I want heroics I'm willing to let some things go. In short for me it is a 'it depends' judgement that is largely dpendent on the given character and given situation. For instance in my view Sorcerers would be more fluid casters, whereas Wizards could accomplish similar feats, but most likely would have to invest in a small amount of research for bending magic's laws. It is also largely dependent on what type of game the players at the table want. I like to believe I give reasonable DCs and give people the chance they need given the context. Maybe I'm just full of hot air though...</p></blockquote><p></p>
[QUOTE="Sacredbull, post: 964272, member: 12194"] [b]Re: Yes, but what about you...[/b] It isn't really that easily codified, but in most cases yes. I love dramatics and heroism and anyone can try anything in my games. However when you take risks it can backfire. Generally I go by the 'If It Feels Right' system for success. I'm just a bit touchy as far as mucking with spells go and for me it also depends on the caster type, and the specific feel of a given game. If I want a gritty feel I drop my stunt system, but if I want heroics I'm willing to let some things go. In short for me it is a 'it depends' judgement that is largely dpendent on the given character and given situation. For instance in my view Sorcerers would be more fluid casters, whereas Wizards could accomplish similar feats, but most likely would have to invest in a small amount of research for bending magic's laws. It is also largely dependent on what type of game the players at the table want. I like to believe I give reasonable DCs and give people the chance they need given the context. Maybe I'm just full of hot air though... [/QUOTE]
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