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Yet another 3.5e Sorceror modification post.
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<blockquote data-quote="Li Shenron" data-source="post: 2015804" data-attributes="member: 1465"><p>There's an open poll in the General forum about which are the most played classes. Sorcerers aren't one of the most popular, but they are close runners up, and more popular than fairly strong classes such as Druid. It would be interesting to know how many of those who voted Sorcerer on that poll us the CORE class or a buffed-up variant instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I voted Sorcerer, that's the class I have played most so far, but never I was given any HR bonus from the DMs. I still was a very effective character nonetheless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>It's always nice anyway to read these variants, because many people seem to think that the Sorcerer needs a sort of boost. More HP, skill points and bonus feats AFAIK are the typical suggestion, and some more daring DMs plan more unique special abilities.</p><p></p><p>Your variant is quite nice anyway... things I like:</p><p>- 4 skill points: people always want more s.p., they won't sensibly empower the Sorcerer but why not?</p><p>- bonus feats: very useful, metamagic is the Sorc's daily bread, and these would make the Sorcerer "more Sorcerer than ever"</p><p>- no casting time increase (with bonus feats only): this IMO doesn't change much, in most (not all) circumstances the casting time increase is not a big deal</p><p></p><p>But there's one thing I don't like:</p><p>- replacing gp cost with xp at a 1/25 rate: the rate is VERY low!!! When you think of Stoneskin, 250gp isn't a large price but still if you cast it 10 times it's 2500gp which starts to hurt a little. If you cast Stoneskin every morning, 100 times cost 25000gp which is the cost of a fairly good magic item you're giving up (in fact I've never seen wiz/sor casting Stoneskin every morning). But 1000xp aren't IMHO as much as 25000gp. I'd think about adjusting the rate to 1/10 at least, or 1/5 even.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2015804, member: 1465"] There's an open poll in the General forum about which are the most played classes. Sorcerers aren't one of the most popular, but they are close runners up, and more popular than fairly strong classes such as Druid. It would be interesting to know how many of those who voted Sorcerer on that poll us the CORE class or a buffed-up variant instead ;) I voted Sorcerer, that's the class I have played most so far, but never I was given any HR bonus from the DMs. I still was a very effective character nonetheless. :cool: It's always nice anyway to read these variants, because many people seem to think that the Sorcerer needs a sort of boost. More HP, skill points and bonus feats AFAIK are the typical suggestion, and some more daring DMs plan more unique special abilities. Your variant is quite nice anyway... things I like: - 4 skill points: people always want more s.p., they won't sensibly empower the Sorcerer but why not? - bonus feats: very useful, metamagic is the Sorc's daily bread, and these would make the Sorcerer "more Sorcerer than ever" - no casting time increase (with bonus feats only): this IMO doesn't change much, in most (not all) circumstances the casting time increase is not a big deal But there's one thing I don't like: - replacing gp cost with xp at a 1/25 rate: the rate is VERY low!!! When you think of Stoneskin, 250gp isn't a large price but still if you cast it 10 times it's 2500gp which starts to hurt a little. If you cast Stoneskin every morning, 100 times cost 25000gp which is the cost of a fairly good magic item you're giving up (in fact I've never seen wiz/sor casting Stoneskin every morning). But 1000xp aren't IMHO as much as 25000gp. I'd think about adjusting the rate to 1/10 at least, or 1/5 even. [/QUOTE]
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Yet another 3.5e Sorceror modification post.
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