Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
yet another alignment question...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 243194" data-attributes="member: 4720"><p>A planned murder is not more evil than an unplanned murder. That's the difference between lawful and chaotic, not good and evil.</p><p></p><p>Killing someone in combat is COMPLETELY different than killing a tied up prisoner who irritated you. CdG on a combatant you managed to knock out and who, if allowed to awaken, would pose a continuing threat is an entirely different matter than a greedy little mage tied to a chair who's just trying to weasel his way out of punishment.</p><p></p><p>In the Old West, a marshall killing a wanted man was one thing. Killing someone who lied to him and put him in danger was something else entirely. There's a big difference between being given license to hunt down Billy the Kid and killing someone because you don't like their haircut. That aside, just because law was played fast and loose in the Old West, doesn't mean it was that way previously.</p><p></p><p>The samurai doesn't even apply. The person on the receiving end sees it as a blessing, and the moral code of the society sees it as good.</p><p></p><p>I also wasn't aware that killing someone who doesn't want to die isn't cruel. I'm not exactly a bleeding heart. I'm in favor of the death penalty, among other things, but killing someone who's committed murder is very different from killing someone who lied to you.</p><p></p><p>Medieval settings for fantasy games are all based on heroic literature. Why this insistence on Old West moral relativism? In the literature, good is good, evil is evil, and neutral characters carried the tack if they showed up at all. In the real medieval world, evil to the class below you was ignored, but you needed to be good when it came to other nobility. But do we really want to play a D&D game where it's a good act to "selflessly" give some of your serfs to your neighbor to be cannon fodder in his border dispute? And where whipping those serfs who try to flee is not considered evil? But actually injuring a captured nobleman is evil, even if he's a nasty, brutish warlord? If we're asking for that level of "realism" we better forego dragons, magic rings, and elves while we're at it.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 243194, member: 4720"] A planned murder is not more evil than an unplanned murder. That's the difference between lawful and chaotic, not good and evil. Killing someone in combat is COMPLETELY different than killing a tied up prisoner who irritated you. CdG on a combatant you managed to knock out and who, if allowed to awaken, would pose a continuing threat is an entirely different matter than a greedy little mage tied to a chair who's just trying to weasel his way out of punishment. In the Old West, a marshall killing a wanted man was one thing. Killing someone who lied to him and put him in danger was something else entirely. There's a big difference between being given license to hunt down Billy the Kid and killing someone because you don't like their haircut. That aside, just because law was played fast and loose in the Old West, doesn't mean it was that way previously. The samurai doesn't even apply. The person on the receiving end sees it as a blessing, and the moral code of the society sees it as good. I also wasn't aware that killing someone who doesn't want to die isn't cruel. I'm not exactly a bleeding heart. I'm in favor of the death penalty, among other things, but killing someone who's committed murder is very different from killing someone who lied to you. Medieval settings for fantasy games are all based on heroic literature. Why this insistence on Old West moral relativism? In the literature, good is good, evil is evil, and neutral characters carried the tack if they showed up at all. In the real medieval world, evil to the class below you was ignored, but you needed to be good when it came to other nobility. But do we really want to play a D&D game where it's a good act to "selflessly" give some of your serfs to your neighbor to be cannon fodder in his border dispute? And where whipping those serfs who try to flee is not considered evil? But actually injuring a captured nobleman is evil, even if he's a nasty, brutish warlord? If we're asking for that level of "realism" we better forego dragons, magic rings, and elves while we're at it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
yet another alignment question...
Top