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Yet ANOTHER Alt.Monk
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<blockquote data-quote="Spatzimaus" data-source="post: 3046155" data-attributes="member: 3051"><p>Well, for one thing, you'll have a problem with Small/Large Monks. You'd have to come up with some sort of progression for them.</p><p></p><p>And frankly, adding a Monk damage bonus to the "monk weapons" really defeats the purpose of the whole Ki Mode logic. If you can pull out a weapon and have it get the same sort of damage boost your fists would, there's not nearly as much advantage to building up a good attack mode.</p><p>But if you didn't mind that, I'd say that you'd just replace the Ki Power boosts with the damage die increases you mentioned. That is, at level 5 you'd get +1d4 Monk damage, and at Hand 2, Hand 4, Body 4, and Foot 4 you'd bump up one step (1d6, 1d8, 1d10, 1d12). Of course, then the question would be what the point of the Ki Modes themselves are; you'd have to make them simpler, like "pick a single +1-cost enhancement to add to your unarmed attacks; only one can be active at a time".</p><p></p><p></p><p>When I get home from work (it's Labor Day, so I'm busy laboring) I'll update the original post with the final version we made. It IS a 4-year-old post, after all.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3046155, member: 3051"] Well, for one thing, you'll have a problem with Small/Large Monks. You'd have to come up with some sort of progression for them. And frankly, adding a Monk damage bonus to the "monk weapons" really defeats the purpose of the whole Ki Mode logic. If you can pull out a weapon and have it get the same sort of damage boost your fists would, there's not nearly as much advantage to building up a good attack mode. But if you didn't mind that, I'd say that you'd just replace the Ki Power boosts with the damage die increases you mentioned. That is, at level 5 you'd get +1d4 Monk damage, and at Hand 2, Hand 4, Body 4, and Foot 4 you'd bump up one step (1d6, 1d8, 1d10, 1d12). Of course, then the question would be what the point of the Ki Modes themselves are; you'd have to make them simpler, like "pick a single +1-cost enhancement to add to your unarmed attacks; only one can be active at a time". When I get home from work (it's Labor Day, so I'm busy laboring) I'll update the original post with the final version we made. It IS a 4-year-old post, after all. [/QUOTE]
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