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Yet ANOTHER Alt.Monk
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<blockquote data-quote="Spatzimaus" data-source="post: 3046518" data-attributes="member: 3051"><p>You're comparing apples with oranges. What I was saying was this: a Monk using these Ki Modes effectively has two options.</p><p>1> Use his fists, which have a huge base damage but relatively weak enhancement, OR</p><p>2> Use a monk weapon, which will have a substantially higher enhancement but lousy base damage.</p><p>Option #1 is unique to the Monk class, and option #2 is the same path all the other classes use. This was even more pronounced in the PHB Monk, which didn't use Ki Modes.</p><p></p><p>These are balanced, IMO. The fists do a little better on raw damage, overall, but they're far less flexible (you can get a weapon made out of silver or cold iron, and you can pick and choose your enhancements more). A Soulblade, on the other hand, simply mimics option #2; his blade isn't any more damaging than a normal sword of a comparable level.</p><p></p><p>If you give a flat "monk damage" bonus that applies to both fists and weapons, then option #1 loses its only advantage, the huge base damage; while increasing the enhancement would balance it, it removes the flavor of the class. I was trying to keep the trend intact.</p><p></p><p>Or think of it this way: a +3 Ki Mode on level 20 fists is comparable to a +3 flaming shock kama (+5 equivalent). Both deal about the same damage, both have +3 to hit. And, this is balanced with the PHB version.</p><p>If you boost the kama damage by +1d12, you'd need to up the Ki Mode to +5 to balance it, and now you'd end up with a class that's far superior to other weapon-using classes. The fundamental goal of this redesign was to end up with something that wasn't drastically stronger than the PHB Monk, just more flexible.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3046518, member: 3051"] You're comparing apples with oranges. What I was saying was this: a Monk using these Ki Modes effectively has two options. 1> Use his fists, which have a huge base damage but relatively weak enhancement, OR 2> Use a monk weapon, which will have a substantially higher enhancement but lousy base damage. Option #1 is unique to the Monk class, and option #2 is the same path all the other classes use. This was even more pronounced in the PHB Monk, which didn't use Ki Modes. These are balanced, IMO. The fists do a little better on raw damage, overall, but they're far less flexible (you can get a weapon made out of silver or cold iron, and you can pick and choose your enhancements more). A Soulblade, on the other hand, simply mimics option #2; his blade isn't any more damaging than a normal sword of a comparable level. If you give a flat "monk damage" bonus that applies to both fists and weapons, then option #1 loses its only advantage, the huge base damage; while increasing the enhancement would balance it, it removes the flavor of the class. I was trying to keep the trend intact. Or think of it this way: a +3 Ki Mode on level 20 fists is comparable to a +3 flaming shock kama (+5 equivalent). Both deal about the same damage, both have +3 to hit. And, this is balanced with the PHB version. If you boost the kama damage by +1d12, you'd need to up the Ki Mode to +5 to balance it, and now you'd end up with a class that's far superior to other weapon-using classes. The fundamental goal of this redesign was to end up with something that wasn't drastically stronger than the PHB Monk, just more flexible. [/QUOTE]
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