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Yet ANOTHER Alt.Monk
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<blockquote data-quote="Khorod" data-source="post: 484643" data-attributes="member: 1636"><p>Really cool.</p><p></p><p>I am definitely going to use something like this for when I introduce the eastern monks into my campaign.</p><p></p><p>A few comments...</p><p></p><p>Hand & Foot: At first it seemed weird that the Hand was strength and the Foot was dex. They are reversed from traditional associations. But the abilities make sense... just something to consider.</p><p></p><p>Eye: I realize the early abilities are to balance the 5th circle power, but as they stand it seems a little low-powered up front. Balance the later power against other classes, not against the sum of the monk...</p><p></p><p>Insight grants a +1 bonus to AC. I consider that to be a slightly more supernatural version of the AC bonus for Wisdom he already gets. What the monk needs now is an insight into the opponents moves that will allow him to penetrate defenses. +1 to attacks?</p><p></p><p>Vigilance cancels out the benefit of Blind-Fight just a bit much. Maybe Blind Fight could optionally be Alertness or Skill Focus[Spot]?</p><p></p><p>To balance Precog, maybe play up on the mysticism aspect. Require a one hour 'casting time'. The monk must actually meditate!</p><p></p><p>Hmm. Guess that's all I have to say. Great idea.</p></blockquote><p></p>
[QUOTE="Khorod, post: 484643, member: 1636"] Really cool. I am definitely going to use something like this for when I introduce the eastern monks into my campaign. A few comments... Hand & Foot: At first it seemed weird that the Hand was strength and the Foot was dex. They are reversed from traditional associations. But the abilities make sense... just something to consider. Eye: I realize the early abilities are to balance the 5th circle power, but as they stand it seems a little low-powered up front. Balance the later power against other classes, not against the sum of the monk... Insight grants a +1 bonus to AC. I consider that to be a slightly more supernatural version of the AC bonus for Wisdom he already gets. What the monk needs now is an insight into the opponents moves that will allow him to penetrate defenses. +1 to attacks? Vigilance cancels out the benefit of Blind-Fight just a bit much. Maybe Blind Fight could optionally be Alertness or Skill Focus[Spot]? To balance Precog, maybe play up on the mysticism aspect. Require a one hour 'casting time'. The monk must actually meditate! Hmm. Guess that's all I have to say. Great idea. [/QUOTE]
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