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Yet Another Alternative Ranger
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<blockquote data-quote="Capellan" data-source="post: 445694" data-attributes="member: 6294"><p>I can see the argument for Awareness being very powerful at low levels, if the ranger also has the Blind-Fight feat. Still, even with a maxed out WIS, a ranger of 5th-9th level could only use it for 10 rounds, once per day. And it has pretty limited utility: if you're not blind or facing an invisible foe, it's not much help.</p><p></p><p>If I were to power it down, I'd reduce the range of the Blindsight, rather than nerfing it as an ability at 5th level. Maybe a range of 5'+1' per Ranger level would be more appropriate (particularly as it is another encouragement to stay in the class).</p><p></p><p>As for Sprint, however, I'm not sure why you feel it is so powerful: a 5th level, medium-sized ranger would go from a 30' to a 50' base move, for a period of 10-15 rounds. Compare this to a Barbarian or Monk of the same level - they both have a 40' move at all times, and the Monk will go to 50' at 6th. However, if you want to explain in more detail why this ability worries you, please do - that was the point of my posting it, after all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, in all cases with Implacable Hunter before 10th level, you're looking at a "one shot" ability per day. So the player always has to ask themself "do I <em>need</em> to use this power now, or should I save it".</p><p></p><p>Some other options I could consider for Implacable Hunter would be to standardise the duration of each power at 3+WIS modifier rounds, or to make the durations more level-reliant (eg 1 round per 2 levels, plus WIS modifier). In a lot of ways I think a standardised duration would be a good thing: one less variable to worry about.</p><p></p><p>Thanks for your comments. Let me know if you have more. Anyone else like to chip in?</p></blockquote><p></p>
[QUOTE="Capellan, post: 445694, member: 6294"] I can see the argument for Awareness being very powerful at low levels, if the ranger also has the Blind-Fight feat. Still, even with a maxed out WIS, a ranger of 5th-9th level could only use it for 10 rounds, once per day. And it has pretty limited utility: if you're not blind or facing an invisible foe, it's not much help. If I were to power it down, I'd reduce the range of the Blindsight, rather than nerfing it as an ability at 5th level. Maybe a range of 5'+1' per Ranger level would be more appropriate (particularly as it is another encouragement to stay in the class). As for Sprint, however, I'm not sure why you feel it is so powerful: a 5th level, medium-sized ranger would go from a 30' to a 50' base move, for a period of 10-15 rounds. Compare this to a Barbarian or Monk of the same level - they both have a 40' move at all times, and the Monk will go to 50' at 6th. However, if you want to explain in more detail why this ability worries you, please do - that was the point of my posting it, after all! :) Also, in all cases with Implacable Hunter before 10th level, you're looking at a "one shot" ability per day. So the player always has to ask themself "do I [i]need[/i] to use this power now, or should I save it". Some other options I could consider for Implacable Hunter would be to standardise the duration of each power at 3+WIS modifier rounds, or to make the durations more level-reliant (eg 1 round per 2 levels, plus WIS modifier). In a lot of ways I think a standardised duration would be a good thing: one less variable to worry about. Thanks for your comments. Let me know if you have more. Anyone else like to chip in? [/QUOTE]
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