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Yet Another Attempt at Revising the Ranger
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7307871" data-attributes="member: 6871653"><p>I dont like how the PHB beastmaster use all of his archetype's features only to make its concept work, you should be able to be a competent beastmaster from the start, not have to choose between your character and his pets for 1/3 of the game. I think people are scared of the rigid action economy of 5e.</p><p></p><p>I'm tempted to use the ranger of Pillars of Eternity to change the beastmaster from D&D. Give the beastmaster a pet with its own set of action, that's not the end of the world, something like a glorified familiar. Many table use hireling, mercenaries, tag-along NPC, DmPC etc, so having a player manage his ranger and one pet will not slow the game to a crawl. The ranger isnt a powerhouse, so having a pet (without multi-attack) with one attack/round is only a little buff and you can even give a ''despair'' debuff to the ranger should its beast die in combat (gain exhaustion?). Then, have the Beastmaster gain a bonus while figthing alongside his beast: gain +damage if attack the same target in a round, share spell effect, see throught companion senses, move companion adjacent to a target after a hit etc.</p><p></p><p>Also, give the PHB ranger some extra spells</p><p>Hunter: (lvl3) Compelled Duel (lvl5) Aid (lvl9) Crusader's Mantle (lvl13) Deathward(lvl17) Hallow</p><p>BM: (lvl3) Find Familiar (lvl5) Alter Self (lvl9) Revivify (lvl13) Dominate Beast (lvl17) Awaken</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7307871, member: 6871653"] I dont like how the PHB beastmaster use all of his archetype's features only to make its concept work, you should be able to be a competent beastmaster from the start, not have to choose between your character and his pets for 1/3 of the game. I think people are scared of the rigid action economy of 5e. I'm tempted to use the ranger of Pillars of Eternity to change the beastmaster from D&D. Give the beastmaster a pet with its own set of action, that's not the end of the world, something like a glorified familiar. Many table use hireling, mercenaries, tag-along NPC, DmPC etc, so having a player manage his ranger and one pet will not slow the game to a crawl. The ranger isnt a powerhouse, so having a pet (without multi-attack) with one attack/round is only a little buff and you can even give a ''despair'' debuff to the ranger should its beast die in combat (gain exhaustion?). Then, have the Beastmaster gain a bonus while figthing alongside his beast: gain +damage if attack the same target in a round, share spell effect, see throught companion senses, move companion adjacent to a target after a hit etc. Also, give the PHB ranger some extra spells Hunter: (lvl3) Compelled Duel (lvl5) Aid (lvl9) Crusader's Mantle (lvl13) Deathward(lvl17) Hallow BM: (lvl3) Find Familiar (lvl5) Alter Self (lvl9) Revivify (lvl13) Dominate Beast (lvl17) Awaken [/QUOTE]
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